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Reviews for "Prison of Industry"

sorry sir...

i've got to complain, there are some glitches, which take yourability to even move your character.
I think you should think about it, cuz it could hapen to other persons well, and these could not be mercyful like me, and stop playing it further.
The biggest problem is that you didn't checked enough, if there are any lags or disadvantages by playing it.
Maybe you should test your game a bit more and release it in the time, which is showable.
Any opther than that, nice concept, dirty = mechanics, and some urban climbing.
That's some fresh air, but the glitches.... :'(

dont know what to do

I read the instruction but still dont know what to do in the first level. it just repeats and repeats. I dont want to study half an hour before I can enjoy a game.

awsome

awsome just like everything you done

really good game....

but it seems kinda repetitive to me, it's the same thing over and over, and i glitched in the tutorial level. after grinding on a rail, i fell through the level

The concept is quite good but executed poorly.

I quite liked the look and feel of this game and the idea, whilst no means groundbreaking in originality, was quite fun. The game had a good style and I think that is something which is very important in games like this.

I liked the idea of the tricks and stunts but it is really poorly executed, you have the problem that there are areas where you need adrenaline to escape from - so I think to combat this you have made it possible to do tricks anywhere. However it doesn't really seem satisfactory. Doing a leg grab from the floor just doesn't feel right. Further in doing this you have made adrenaline pretty much useless as people can do tricks anywhere.

What I would suggest to counteract this problem is to make it so that you need a minimum jump/drop to do a trick which must be higher than what the player can naturally jump. Give the player a restart button and ensure that on each level/screen the player has enough adrenaline to be able to complete that level. (Perhaps if the player has less than 50 adrenaline at the start of the level/screen it gets upped automatically to 50).

I think this would really improve the whole adrenaline/tricks situation and make it a lot more tactical.

There are some other problems - a lot of collision problems. I'm sick of jumping through ropes when I should be grabbing them. The wall climb seems glitchy. You can do tricks on the grinding bars but because you don't land properly you can't fail the trick - allowing you to get to max adrenaline (not sure if this is a glitch).

If this game was better polished and perhaps a little better thought through in places I think it could be really good, but at the moment it's just not there.