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Reviews for "Tree Troopers"

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sorry i dont like it :(

Interesting concept

Combining whack-a-mole with a rts is sure novel, but you need to tweak this design a lot more. I had to be constantly concentrated on the middle and the bottom of the screen. But because the units battle took place on the sides, I couldn't really say which units were effective or why were they dying. Thus, I had no idea which buildings I should build to gain an edge. Maybe the clicking should have a cooldown, so while I wait for the next click-attack, I can watch how my units perform. Plus, building screen lacked information on current mana usage(it should be easier to manage mana generally).

Graphics are nice, so is setting, music and sound. It's innovative(I hope).
You tried and maybe the sequel will work.

Fun but Inconsistent.

I like the strategy that could have been involved in this game, and I feel it in the beginning, but 5 minutes later the whole screen is drowning with things to click on and it really overwhelms the strategy aspect. You're not supposed to gradually strangle the player's thinking time, you know. :P

It was okay

I actually liked it at first but then... it became like... just clicking everywhere (not to mention that suddenly I got the "Game over" which bummed me out T-T )

This game is a little off.

what i mean is that it isnt really a rts game per say it is more of a click fest game.
i played 2 rounds of it got over run both times so easily because the ai starts off so fast and i start off with so little i hardly mind that as to the fact that as soon as you take out 1 or so of there little buildings they just come right back XPP.

So basicly this game i would say the goal isnt really to destroy as it is to stay alive lol , im going to give it a 7/10 sense it is farly fun and an interesting consept but for your next game like this if u r going to make a 1 lvl battle royal kinda thing plz make a practice round so players can get the hang of how to controll things properly ^^