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Reviews for "Closure"

Amazing

cool concept and amazing gameplay. Cant say more than that ^^

Excellent game, a true piece of art.

I have visited NG for the longest time but I never felt like creating an account. This game however, motivated me to do so, simply because I couldn't go without telling you guys that you made an incredible game. Alright, so it doesn't have fancy 3D graphics, who cares? No orchestral music, who cares? The sketchy artwork and the creepy noise/music on the background gave this game a suiting atmosphere.
My favorite part? Definitely the hidden plot line. When I first started playing I didn't get any of the messages; I thought it was nothing more than a generic puzzle-solving game. But I was wrong, there's a story behind all of that. Even though the game might not reveal much, I found the story to be rather profound, almost spiritual in a certain way. Who knows, I might be overreacting because I truly enjoyed this experience, but that's how I feel.

Please, do continue to make games like these. A sequel would be perfect, even if it takes on a whole different story and a whole different character. I'm truly a fan of your work.

Did you design LIT?

Looking at WiiWare LIT, I notice the concept is somewhat similar. Are you one of the designers, or knew someone who designed LIT, and made a 2D version of it? Be it true or not, I do like your game, and I still do find it original, especially in using light to transform platforms and walls. Most importantly, you do account for the keyboard clock, and thus make it hard on some but still do able.

In any case, I really love this game, especially since our point of view is the same as the character, in that we do not know what is going on at the beginning, but through exploration, learn about it. Art style is a chalk up, too.

Glaiel-Gamer responds:

I've never even heard of LIT

I can't find any words to describe it besides WOW

Amazing. The concept behind it is entirely unique, one I am 100% certain I have never seen before. You then expanded that concept into puzzles which were GOOD--beyond a certain warming-up point almost every level challenged me to think even further outside the box but none of the solutions ever felt impossible and not one, not one puzzle was solvable by trial and error. The ones that looked like they would be were the ones you slapped yourself hardest for when you spotted the trick. You kept things fresh without having to constantly resort to new features every few levels (I could count the number of things to interact with on my fingers, and that's including all three types of torch). Some levels required speed and timing, some did not. I especially liked the consistency of torches ALWAYS retracing their paths, which ensured the absence of trial and error in the face of "arbitrary" movement paths in each level. And was the key to a large number of the puzzles.

But perhaps the most impressive thing was the atmosphere; the darkness truly felt oppressive and threatening (the level this was most effective on was the one where you had to gather a light for each of four torches on stairs and get a fifth into an elevator torch and fill the others while the elevator stalled for time), and it was all-encompassing; the writing on the walls and occasional other creepy objects added tension and made the whole experience all the more gripping despite the knowledge that the game contained no enemies and wouldn't contain any in the future. The almost unbroken silence helped, as did the strange "dark light" balls.

You took a unique and innovative concept, and you stuck to it while exploring it to its fullest. The effect on gameplay was greater than that of any other gimmick I have ever seen, and the effect on atmosphere twice that. My hat's off to you guys.

Hard to find the right words to describe this,...

,...very, unique game. However, beautiful, is the first thing that comes to mind.
The music, the concept, the design, and the very creativity of it, beautiful!

I am currently stuck on the "Come on through", level, but I don't mind so much. I'm just enjoying listening to the ambiance of the game.
Well done!