what's with the lag?
This game started pretty good, but then EPIC lag kicks in on hard difficulty... I don't know why it would though, you don't even need a for() loop for this game, and if you decided to use one anyways did you remember to compensate for dead enemy's? i.e
for(a=mini; a<max; a++){
and putting
if(!_root["enemy"+mini]){
mini ++
}
hope that'll solve the lag problem!