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Reviews for "The Rise of a Knight"

SLOW

This game seemed pretty good at first, but it only served to piss me off because of the slow control reaction time. Please fix

SeethingSwarm responds:

Slow control reaction time? I have never gotten a complaint like this before, and after playing this countless times on my computer as well as on the net, I cant say I have had any problems myself. And by seeing that people have been voting your review as useless, I will disregard this. Maybe your computer is a bit too slow to handle this graphic-intensive game and it just runs it slow. I dunno. Sorry this didnt work out for you :(

average and boring

my review sums it up.nothing kept me playing.i quit at the start of the second level.plus who would wanna suck a fugly ass princess like that? better luck next time.

SeethingSwarm responds:

...ooookaay

eh.......

not happy with the ending... all you had to do was move fast through things slashing and you never died... an average game...

SeethingSwarm responds:

Its weird how so many people find this game way too easy, and so many others find it way too hard. I guess the game must be a bit unbalanced somehow. There's a sequel coming with many improvements. I keep all you guys's comments in consideration. And there will be a conclusion to the story off course...

umm

it is a good game but it is the same ting over and over yea i am talking about the monster's the suck ass get sumting new in ther then we will talk lol

SeethingSwarm responds:

You didnt like any of the enemies, or are there any in particular that you didnt like? If you ever read this please give me a message, because I would really like to know. Im busy making a sequel and Im taking all the reviews in consideration so that I can improve on this one...

ewwww

it was a good idea, but why does every enemy have twice the attack range of me, or more. anytime there is an enemy you will get hit once. And if there's two, you'll lose a good chunk. Also when i jmp they will hit way below me and i will appear on the ground hurt. seriously dude.

SeethingSwarm responds:

The jumping is a bit flawed. It was the best I could do at the time, but I am imroving and will rectify that problem in my next game. Also, the hit detection can use some work, but I was under the impression that it was more in your favour than in the favour of the enemies according to my own experiences while playing the game as well as all the reviews. Making this game taught me a lot and I think I will be able to improve on these flaws... I hope :)

Sorry it was so irritating!