bonkers collision detection and attack glitch?
Something about the guard's design just didn't fit in with th rest of the game although I can't put my finger on what exactly. The most serious flaw of the game however is the nuts collision detection of attacks, it treats weapons as part of your body meaning something like a spike touching your sword with hurt you, which is especially annoying when you have a spike wall behind you and an enemy in front of you and you have that sword swinging around trying to defend yourself.
Further into this point I found in most situations it's actually better to attack backwards! (face away from the enemy and attack) because you can do damage to enemies on every frame of an attack animation, this not only means you can usually attack faster but in some situations can do 3 HITS with one hard attack (try it on the first boss and see for yourself) If the backwards attacks thing was intended consider this a 7/10, but either way the combat needs some more fine tweaking.