amusing
I've never played an escape game I like but this was addicting...good job, Albino id spoil it tho 'cause I was ready with the gun out.
amusing
I've never played an escape game I like but this was addicting...good job, Albino id spoil it tho 'cause I was ready with the gun out.
Thanks, glad you enjoyed it ;-)
not bad
i liked the idea and the graphics - but that safe thing was awful. trying to do it on a laptop touchpad is pretty much impossible, sort it out guv ! - maybe like some math puzzles instead of something ?
gwaahhh
Okay, first off, that game was pretty cool in concept and execution, but the timing was TOO tight. I know this is an old game and this has all probably been said before, but.... one more time :) an extra second on each 'round' of the safe cracking game would be perfect... likewise, 2 more second for the fuse game. You have no idea how many times my mouse was just moving over the last switch when I'd run out of time....
the 'freezing' mechanism was pretty nifty, but it did also hurry the player along a bit too much... a suggestion next time... rather then a slowly decreasing gage, change the visuals of the mechanic... rather then a, say 1 to 100 scale like is currently in the game, give the player 4 "hearts"-- or three 'hearts' and a bar. the bar would be a 1-25 display and when empty, the player would drop to two hearts and a bar. The mechanic of picking up the gloves or the hat, could add an additional heart to your over al meter... the end result would or should be the same, but the way the player perceives it changes.
I recently read how, in world of warcraft, they were at first going to make it so you only got 100% XP if you'd been sleeping in an inn recently, and when you went out and fought a lot, you'd get tired and only get 50% XP. But players didn't like that idea... so Blizzard changed it so that being rested gave you 150% XP, and being 'not rested' only gave you 100%. They also changed how much XP a creature gave you and how much XP you needed to level up so that the initial 50% is the exact same as the 100%. but this way, the players were happy. It was all about perception.
anyway, I'm rambling. Just a thought. :)
Keep up the good work!
I keep freezing to death
You should not have to start all over again from the beginning...Some people are slower than others. Also the clothing don't seem to make any appreciable difference. I'll try a few more times, but than I'm moving on.
good, just good