Geeeze!!
Okay, first of all, where the fuck is a pause feature of any sort, you sick f*ck! How can I get into the game if the phone rings? Which it did... TWICE. If you had a pause feature I didn't know about, you didn't do a good job at telling the user about it. Second of all, great graphics! For a point and click game, I felt immersed in a real environment. It was scary at some points!!! Thirdly, you had a lot of issues that bothered me.
I for the most part was enjoying myself, till the kitchen, where I noticed the hat was obviously an item, but I had to click the trash can to zoom in... The radio, I spent too long trying to find out how the fuck to zoom out! There were other zoomed in places like that too! So frustrating! Especially with how suspencful the losing warmth idea was making the game exciting. That creature in the dark was scary. Nice impacts on creepiness here and there.
Everyone thought the safe was too hard, I didn't. I just thought it was another example of how nit-picky your aspects of the game involving the mouse were. Half the time I was trying to click on something, and not quite aiming just right apparently. In a timed game, that's a big no no. The key in the generator room? I hardly noticed it! The text was annoying and hardly helpful, nor did I have time to read it. After opening the safe, getting the fuse and gun and zooming out, the text over on the safe still said I had to open it up. That's sloppy. There were a bunch of other instances of such textovers becomeing obsolete.
And hey, the pressure panel had no text over it, so I wasted time wondering what to do to open it!!! That's where I died! I thought I had already tried the key on it. There was no text to say or suggest anything else. But the mini games were fun! Actually I got those pretty fast. But as interesting as the safe was, it seemed kinda pointless. Who makes safes like that anyway?
Your labtop computer login needed some sorta chim or happy buzz to say the code worked. I put it in twice before I realised it was correct. Maybe work in a tab feature!? If the game is timed, make the terminal at least a little user friendly. While using the labtop, I entered my inventory, which was a sloppy mess for the user interface.
I was likeing all the gore up to this point. You had a sick dark taste in point n' click that I found appealing. Also the flash light idea nice! You needed a better intro to set the mood for this game!!!!
The last room. The cut scene was interesting... the humanity! The timer was still going though, even when I didn't want to look outside anymore. The alien was a total card board cut out, and ruined the scary mood you set up for the game. But kudos for attempting to use a gun in a point n' click game!
You know. I played the game all the way through, if not just to review and bitch about it, but also because I wanted to see what would happen next, so at least you did draw me in. You had some great mechanics doing that! But still, I don't think that made the game a winner....