Very good game..
And yet i agree with what "quackofalltrades" said.
We have no control over strategy and movements of our troops.
Battles are randomly generated and about 25% of the time impossible to win.
While i like alittle randomness in such scenarios.. to keep us on the edge.. when its obviously a no-win scenario its no longer a challenge and it stops being fun.
A challenging game is still meant to be winnable with the ressources we start with..
I like the destroyer, very deadly. But the third ship is... weird, short-ranged, not flexible at all. I think its role is to eat up damage and kill destroyers.. I would have prefered something like a corvette/gunship (a step between fighter and destroyer.. more weapons than fighter but less armor than destroyer..)
I would like to be able to customise my ships, like trading flexibility in favor of firepower, weapon systems or defense for example.. so i could have a wing of heavy fighters and speedy destroyers..
The battles are fun, fast, and furious.
I like the fact that many factions can fight eachother.. but at times i wish my guys would try to stay back and wait for the battle to be mostly over between the others before attacking themselves..
Good work for the number of ships on screen.
Nice music and sounds.
The graphic quality was a good choice; you did not appear to sacrifice too much time and ressources on the graphics and instead put more on gameplay (a good point for me IMHO, gameplay; aka fun, is more important)
This game reminded me of the Homeworld games. In a good way.
And with this game, you made true a old dream of mine; to finally be able to have allies in a space-shooter!! Congrats! Just that extra feature means a lot for me.
This deserve a good and solid 4/5. I will look foward to your next work.