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Keep Hope Alive

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Controls: A/D to move. Spacebar to jump. R to Restart.

Make them follow you home. Entry for Ludum Dare 46 with theme: Keep It Alive. Art by gyang.dmp

Edit: Sound is fixed!

Edit: New level, better font, bugs fixed, collissions fixed.

Ludum Dare link https://ldjam.com/events/ludum-dare/46/keep-hope-alive-1

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I liked it, it had some difficulty but it wasn't to the point were i felt stressed out and hopeless

this game is AMAZING


This was lovely. Please make a longer version.

Pretty decent game with a neat concept! I enjoyed trying to collect all the people into one line and lead them together through all the obstacles that threaten to disconnect them to the finish all at once. It's pretty bare-bones at the moment, though, and I feel like the concept could be communicated a bit better. I couldn't even tell that a line was forming or why the tether was breaking on the first level: perhaps the first level should be more linear to start with instead of having verticality. Also, perhaps people in line should be closer to each other so it's more obvious they are forming a queue, and perhaps the tether should thin itself or turn redder and redder when you begin to stray far enough to break it so it's visually apparent how it works. Would love to see this get improved upon and have levels with medals where you try to get optional perfect chain finishes!

keybol responds:

Thank you! There are definitely a lot to improve here and thank you for the feedback. I'll keep them in mind. We also want to explore this chain concept!

Credits & Info

3.60 / 5.00

Apr 20, 2020
9:31 PM EDT