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Dying In Dungeon

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UPDATE: Version 1.1 has been released, focused on gameplay balance and bug fixes.

You can check out the patch notes on itch.io HERE

Let me know what you think!


A small top down dungeon crawler/roguelite where your character class is determined by how you died previously. Made for Weekly Game Jam 130: Dying is Awarded. Can you make it through 15 levels and defeat the boss?

Controls:

  • WASD to move
  • Left, right, and middle mouse to attack (Alternatively, Q, E, and R)
  • E to interact
  • Space to dodge

Be sure to meet your "death target" so you can upgrade your character on the next attempt!


Music and a good chunk of the sound effects are sourced -- you can check the note in the main game hub to view the sources!

Feedback appreciated!

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I want to talk about the irony that when I use the bow, I use it at close range combat with scatter arrows, and I only throw the sword, don't use it for melee. Also, add an achievement for completing the game with no upgrades at all and from fully upgrading each weapon

sog, i keep dying again and again...
wait...
oh...

pog

This game is full of smart design. The death mechanic is a great way to push your luck and add more challenge than a typical roguelite. All three classes are excellently balanced, even the melee class, which tends to suck in these kinds of games. Enemies have that red charge that happens if you try to kite them too long. This game is just smart.

My only complaint is that I wish it was longer and more complex, which is a great complaint to have. A new favorite for sure!

The games concept is really cool!

Credits & Info

Views
24,741
Faves:
144
Votes
489
Score
3.86 / 5.00

Uploaded
Jan 7, 2020
6:04 PM EST