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Dying In Dungeon

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UPDATE: Version 1.1 has been released, focused on gameplay balance and bug fixes.

You can check out the patch notes on itch.io HERE

Let me know what you think!


A small top down dungeon crawler/roguelite where your character class is determined by how you died previously. Made for Weekly Game Jam 130: Dying is Awarded. Can you make it through 15 levels and defeat the boss?

Controls:

  • WASD to move
  • Left, right, and middle mouse to attack (Alternatively, Q, E, and R)
  • E to interact
  • Space to dodge

Be sure to meet your "death target" so you can upgrade your character on the next attempt!


Music and a good chunk of the sound effects are sourced -- you can check the note in the main game hub to view the sources!

Feedback appreciated!

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This game is full of smart design. The death mechanic is a great way to push your luck and add more challenge than a typical roguelite. All three classes are excellently balanced, even the melee class, which tends to suck in these kinds of games. Enemies have that red charge that happens if you try to kite them too long. This game is just smart.

My only complaint is that I wish it was longer and more complex, which is a great complaint to have. A new favorite for sure!

The games concept is really cool!

Slayed my way through to the end and had a lot of fun! Felt like it almost put too much emphasis on the whole dying mechanic when really that's just a side objective you utilize when you don't think you'll make it through the primary objective, which is getting to the end. But then again, it's natural to want to get to the end and it's a bit funny as an unspoken objective, so maybe it's really good like that. Felt like the bonus moves for each weapon were actually worse than the default, and I wish the dungeon changed in some way as you go deeper, or kept track of how far you've gone. Anyway, nice work on this!

Very ingenius, I love it.

I like the doublethink of the unspoken actual objective: escape. Unfortunately I'm having a bit of a sticky keys issue, and dying to sticky keys was not my death objective.