Flesh To Stone

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My entry for Ludum Dare 35 - FLESH TO STONE

FLESH TO STONE is a top down survival game where you have the ability to shift into stone form. In stone form you are invincible to all enemies BUT you lose power to remain in stone form. Collect the blue power gems to replenish your power.

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Nice job on creating a unique survival mechanic and on generating a nice aesthetic. Though it seems that increasing the base enemy speed might lend a bit more to both pressuring the player to use the defensive power and rewarding them for doing so. I didn't find the need to employ the stone power for anyone other than the scrolling beams and managed the rest with normal bullet-hell tactics.

bigdumps responds:

Yeah, I'm working on a version 2 so I'm gonna try to create more unique scenarios/enemies where being in stone form is actually necessary. I think having enemies die when they hit you in stone form would be a lot more helpful and interesting. Thanks for playing!

interesting concept. but the game need polish the "Game feel" and to get better game art

Interesting concept!

Great game.. I really enjoy these types of games and the concept is very great as well.. The only thing i could say is it lacks enemy variety.. and could you make it so that the map gets bigger as the game progresses and multiple blue squares can be present at once so that reaching a high score feels more progressive and makes the game even more intense the higher your score is..

That's all i could say, It is already a great game as it is. Keep up the great work man!

I've played this a few times and it's pretty good.The death I had that was the most "contentious" was due to the blue square spawning so close to the edge of the screen and getting hit by the laser right when it came out.

I'm not sure if the alternative is limiting where the squares can spawn, making some sort of "warning" for an incoming laser or making the entire arena more like a boxing ring or an island in design (not aesthetically) so that there's an opportunity to see the laser appear but have that area be just outside the play area.

I didn't have much of a problem with the stock enemy, but it would be cool to have some variety. If you're using flashing as an indicator of impending detonation, maybe have an enemy type that'll stop, pivot to face the player's location while flashing, then charge one final time. Just to break up the kind of circular swarm with the one enemy type that goes on.

Credits & Info

3.13 / 5.00

Dec 20, 2018
2:26 PM EST
Skill - Avoid