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Vac Jump 2 (Demo)

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Boomed 5 Points

Get hit with a missile

Crusher 5 Points

Crush 10 objects in one session

Going the distance 5 Points

Travel over 100m in one session

Red Zone 5 Points

Jump on a red platform

Serial 5 Points

Jump on 50 green platforms in a row

I NEED IT NOW 25 Points

Stomp 25 times in one session

Destroyer 50 Points

Crush 50 objects in one session

Tree Fitty 50 Points

Jump on 350 green platforms in a row

Boosted Animal 100 Points

Jet boost 69 times in one session

Pacifist 100 Points

Travel 150m from the start without crushing any objects

VAC GOD 100 Points

Jump on 1000 green platforms in a row

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

----------------------------- Update 10/08/18 ------------------------
- Improved camera space above the player
- New Alert System
- Minor Balance Tweaks
- Please PM me if you have any suggestions, ty <3
The newest Infinite Jumper Game :D

Movement: A, D, Left Arrow, and Right Arrow
Jet Boost: Space, W, or Up Arrow
Stomp: S or Down Arrow
Pause/Unpause: P

Jump on green platforms for good stuff to happen.

Avoid red platforms or bad stuff can happen.

Objects you encounter can help or hurt you so use your best judgment while approaching them.

This is just a demo! Download the full Android version for free here: https://play.google.com/store/apps/details?id=com.rkz.vacjump

Official Website: https://vacjump.com

Twitter: https://twitter.com/VACJUMP

Honest feedback is welcome and appreciated! Enjoy :)

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Good game

The game can get pretty intense I do think the BOOST could be improved somewhat and some added depth to the backrounds maybe more detailed elements in the backrounds anyways a good game here


It's decent, but I feel that it's just a BTEC version of Doodle Jump

I'll start with the things I enjoyed (in no particular order):
-> gameplay was pretty solid and I know how easy it is to f*** up even tried and tested game formulas. The boost meter fills up pretty quick which is very satisfying.
-> you provided small descriptions for each and every death. I can always appreciate a little banter.
-> you integrated highscores and all that, which adds tons of replayability.

Now, the things that I didn't enjoy that much (I'll number them so I can provide my opinion below on how you could improve those aspects):
1. each sprite is pretty basic and wholesome on its own, but the platforms are pretty boring to look at and don't seem to be from the same project or asset pack or something (I know you probably made the sprites yourself, but the main character and the enemies seem to be 8 bit and highly detailed and the platforms seem to be 16 bit - which feels weird).
2. the background is very boring.
3. sometimes you get killed because the perspective is zoomed in too much and you don't get enough time to react.
4. no music.

1. make a new set of platforms that don't feel so flat and randomly generate them like before (randomize their hue or brightness a little bit too - so you could make like 5 platforms and they would feel like 100).
2. draw a few distant planets or something like that and randomize the color of the stars. You could also generate the actual background color with an RGB function that takes a random red value (between 100-150 or something).
3. you could instantiate the enemies sooner and generate an arrow or something that follows their x position so that you could know what awaits you.
4. add music :)

radddbro responds:

Now that's how you give feedback! Thanks I'll keep these in mind in the next update, thanks for playing :D

Very addicting game. Had fun playing it. I got all the medals I can possibly get, though there are some I think I can never get.

fun little hop and bop.

Credits & Info

3.26 / 5.00

Oct 1, 2018
12:13 PM EDT
  • Daily 4th Place October 3, 2018