Loving the evolution of your game creating. This one is good up to a point... I plateaued about a third of the way through and just steamrolled through every fight afterwards though. I chose the mages skills and just pwned. The enemies could use some more variations... like strengths and weaknesses and random stats based on level of creature. Abrupt ending and little story interaction other than to and back style questing. I always get 100% more interested in a story that changes depending on one-shot decisions that could make many outcomes. Still... Lots of potential in this.