Nice game except you have two broken medals that I achieved but still locked; 1 is Adventure and 2 is Bronze. Might want to fix it.
I spent almost a day and a half at this game, and it was honestly a small reminder of my days as a beyblader..Damn, I miss those days..The game is pretty good, though, I was a bit disappointed to see that the game was pretty easy..
Man I had to do a lot of grinding to get the God plate part.
You literally can't win in the Tournament Gold if you don't have the God attachment.
It's beautifully crafted - but I'm not sure if I just played a game, or just sat through a lesser beyblade simulator... do I have any control over the beyblade other than the "special" button??? I'm not sure..... and that is a bad thing - I don't know if I was winning battles or if it was sheer luck.
OK, so I know I was winning when I clicked special just before colliding with opponent and knocked them out, and I know I was losing when I clicked special just before colliding with opponent and bounced off them (and out!!): but this in itself is a bit of a problem... obviously I knocked the opponent out MORE often than myself - but I don't know why: it felt like I was doing the same thing each time (obviously I didn't use special if my beyblade was closer to the edge than the opponents...)
Beyblades (at least playing them in both reality and this game) is BORING. What is nice about beyblades is they can get quite technical and pretty. Really needed decorative plates (the pretty bit!) - these should be awarded for beating various opponents in the part (personal plates) or winning competition (competition plates). Also missing weight discs... or was this the face plate?? Seems strange both parts affect ALL the stats: misses out on the technical aspect of beyblades. Most importantly, missing the base blade... also most beyblades are four or five parts!! AND don't even get me started on the launcher (that needed to be upgradeable: and would probably be your main source of stamina). Also launching the beyblade is usually where MOST of the strategy is in playing with real beyblades... hence not a very good beyblade simulator.
Opponents needed more depth, and less throw-away one-liners.
For me I think this misses the point of having beyblades ON A COMPUTER SCREEN. My beyblades should be able to have effects! Like electricity, or flames, or mini-tornadoes shooting off... also actual spinning blades, and flashing lights... you get the idea :D
Yeah: so I wish it were more like actual beyblades (more parts, more technical aspects: i.e. each part contributes in different ways to the overall beyblades attributes); OR the beyblades could do things we all would love them to do in reality.
PS Beating that last player with the godflake took quite a few goes. Honestly I feel I just got lucky: but I did find I needed to have a godflake as well: which suggests that there is little strategy to the game: just have a better beyblade or lots of luck.
Still, the game is beautifully crafted: and I kept playing till I won the gold tournament... so 3 stars for your effort.
It was pretty good except for the fact that I lost some battles even though I had more health than the other guy. Once, the other guy had no more health and I had some, but I still lost! Fix this please. Also, I think that I should get more money than 200 for winning a tournament. As the tournaments progress, the amount of money I acquire should increase too. All in all a pretty good game.