A lil challenging, the only problem I had was the "ending level" animation taking just the lil amount of time I needed to get 3 stars sooooooo, :( I had to play better than perfect
Log in to save your medals! Don't have an account? Create one for free!
[Update: 3/7/14]
A new version has been pushed that will fix the Newgrounds medals. If you have previously unlocked medals in-game but don't have them on your Newgrounds profile, simply load up the game and the ones you have unlocked should appropriately apply to your NG account! Please note that it may take a few hours for this build to finally appear live on Newgrounds!
Jump and shift your way to victory in this sequel to Dino Shift. Collect blocks of the same color to unlock the level's exit.
Dino Shift 2 is more complex in level design, but also more action-oriented than its predecessor. You'll need to be a lot quicker and more accurate in this sequel.
---
Follow the developers:
Tyler: http://www.twitter.com/ng_tyler
Justin: http://www.facebook.com/justinwolfgames
Jason: http://www.twitter.com/thejasoncoates
A lil challenging, the only problem I had was the "ending level" animation taking just the lil amount of time I needed to get 3 stars sooooooo, :( I had to play better than perfect
Thumper427 has a point because I had the same problems. It's a good game, but it almost seems like it's rigged. For example, when attempting to jump on a moving square that happens to be above or below other moving squares, there seems to be about a 50% chance that you'll get crushed by another moving block even if you weren't close to a wall. It also would have been convenient if the color buttons were the same as in the previous game (z for pink, x for green, c for blue). I'm not trying to be mean, but please don't assume everyone else did fine because I looked through the past reviews and other people pointed out similar problems.
The controls are completely customizable if they aren't to your liking.
This is really quite horrible, such potential and it's all lost due to sliding movement and glitchy jumping where a full jump is not achieved a lot of the time, it really did absolutely ruin what could be a good cute little game but it became frustrating and actually made me quite angry because it's now simply a game of luck, 9 times out of 10 it won't reach a block, will get pushed off, fall off or slide off, blocks also sometimes randomly halt the fluidity of the jump and it's like hitting a brick wall, it'll drop you, usually and conveniently into a pit of spikes.
Great work! The art is SO cute. I love it. :D
Love the simplicity of the game as well as the graphics, the jumping physics are awesome too!