the game win dow is just too small.
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the game win dow is just too small.
personally can u make to where we can customize controls i mean its not a have to but its just a suggestion.
That is a very good suggestion, and it's something I wish I could have done. Unfortunately fully customizable controls are surprisingly difficult to implement, at least for someone like me who's just starting out. I imagine that's why customizable controls are something you don't see very often in flash games.
As I get better at making games I really want to include that as an option in mine, because I do agree that it's important, but I'm afraid I'm not good enough yet.
Thank you for the suggestion and for the generous score. I hope the control scheme didn't undermine your experience with my game too much, and I hope I can make things in the future you'll enjoy more.
Whoa, after playing the Lost Levels, this game seems ultra easy (even on hard). The levels are nowhere near as busy, and, in nearly every case, you can just walk right up to an enemy and rapidly tap Z for the kill.
The game is fun, don't get me wrong, but it is super easy. To beat the first boss, you don't even have to move off the middle platform. I got all the way to last boss only losing 7 or so lives? The first 4 levels I didn't even die once. The last boss is moderately difficult, but once you figure out the pattern, you can avoid all damage.
Still a good game though. Lost Levels seems more of a high-level platformer, whilst this one seems more casual. I can do casual though.
I can totally see how this game would come as a shock to anyone who started with the lost levels.
Ghost Light started out as a tough as nails, challenge platformer, but I ended up toning down the difficulty for the sake of the story I wanted to tell. I didn't want all the really hard levels to go to waste though, so I came up with the idea of lost levels. My thinking was that the main games could tell the story and introduce the player to the game's mechanics, and the lost levels could exist separately for all the people who wanted a serious challenge.
Unfortunately I didn't do nearly enough to communicate my intentions to players and as a result I've created a tonne of confusion. I'm glad the lapse in communications on my part didn't ruin your experience, I'll do my best not to let this happen again.
Thank you for all the feedback, I really appreciate it.
I played the lost levels one first, and them this one they both are awesome. But if you make a second one make the character move WITH the platform, it is pretty annoying to keep pressing the left or right key in the platform so you dont fall off it :/
Part two is well underway, and no worries, it features an entirely different set of hazards and enemies, no platforms at all.
I totally understand people's frustration with them. I started working on this game within a month of deciding I wanted to make flash games and by the time I got good enough at programing to make platforms you don't fall off of I'd already built the game around platforms working the way they do. I think they're alright as a final challenge but I don't plan on doing anything like them again.
Thank you for your input.
I really, really enjoyed this game!
Gameplay is simple and easy to understand; I really liked the fact that you can hit platforms from the corners and still get up them!
Music and sounds were nice, but I found the main theme a little repetitive after the 6th level; I suggest you to add one or two more tracks for the sequel!
Level desing is very good, I love how all levels don't take more than one screen; you really have to plan your next move before proceed!
Graphic was, on all its features, the best thing for me; so "pixel-ish", so small; I think you really did an amazing job with that! I felt like I was playing an old Amiga game (you say you got inspired by NES, but this sounds more like Amiga to me!)!
I'm gonna try out the lost levels right now! Once again, great job!
Thank you so much man, I seriously appreciate it.
I understand where you're coming from with the music. I have to be careful with it on account of how fast music can balloon file size but I will try to address this in part two.
To be honest I have very little experience with Amiga games, but after I read you're comment I did some searching and I totally see where you're coming from. Games like Loom and Barbarian have a lot similar aesthetics. Seems I've been missing out on some really cool games, thank you for steering me in their direction.
Thanks again, I hope you enjoy the lost levels.