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Reviews for "Ghost Light Part 1"

I loved this game a lot. For a first game this was amazing. Killing enemies is extremely satisfying and same with completeing the stage. You executed the game pretty well but I wish to know the history of the character before he died and where and what the ghost light was. The graphics and music gives that good eerie feeling. The end gives a cliffhanger that makes you want to play part 2. On hard the game doesn't get too challenging untill the first boss, however, even then it really isn't all that hard. You just have to figure out patterns and then you are set. I wish there was a little more vareity to the game though. I was expecting familiar enemys like bats, skeletons, ghosts, and so on... The only thing you need to improve on is enemy vareity and difficulty. Great game, looking forward to part 2.

Comacolors responds:

I'm really glad you enjoyed it, satisfying enemy kills was something I spent a fair bit of time on so it's awesome to hear that you liked them.

People seem really interested in Algernon's past, admittedly I wasn't expecting that. I'm pondering on ways to expand the lore of the game without cluttering up the narrative of the second installment.

The gameplay is really focused on observing patterns, forming a strategy and then executing it. That was one of the core ideas I built the game around. Hard mode is sort of the default mode of the game, that's how I intended it to be played, I added the easy mode for people who were curious about the story but not that into the difficulty. Hard mode might not have been the best choice of names, the lost levels will be the real hard mode.

I can definitely see where you're coming from with enemy variety, it's something I'll be working on improving upon in part two. I avoided using undead enemies specifically because I liked the idea of making a game world where the undead aren't antagonistic at all, they're just regular people, but I do have a few other things planned that will hopefully make the cast of monsters in part two a bit more dynamic.

Thank you for the critique, very much appreciated.

The hard mode was challenging enough to keep me interested but not so hard to keep me from never beating it. I really enjoyed it!

Comacolors responds:

Awesome, I'm really glad you enjoyed it. Balancing the difficulty is always a tightrope walk, so that's very encouraging to hear.

Thank you for the feedback.

Hard mode is so freaking easy, thanks for the medals.

Comacolors responds:

Admittedly I pulled some punches on the difficulty for the sake of flow and keeping the game accessible.

However I'm not pulling any punches in the lost levels I'm working on now, so it'd be awesome to know what you think of them when they're up.

Thanks for playing and thanks for the feedback.

Amazing just plain epic.+first flash=this
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background music:it really fit with the whole ghost theme 5/5
S.E.:how come the baddies dont make any noise(example for a sound for shoting=PWOOOOO)3/5
Graphics:not bad4/5
Gameplay:Great!(but the health bar need minor changes)5/5
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I am also a beginer at animation so I know how this stuff can be but that what makes a good game(or movie)=effort

Comacolors responds:

Thank you for the thorough critique, very much appreciated.

I decided not to have many of the enemies make a sound when they shoot because I was worried all the noise would drown out important auditory cues like the little chime that happens after you kill an enemy and you're killbar fills up another increment, or the sound of the doors opening, and also that so many noises going at once would simply annoy the player.

I suppose it is a bit strange that they don't make any noise at all though, I'll ponder on it.

Thanks again.

he died pretty easily for me.

Comacolors responds:

Thank you for the feedback, I can see where you're coming from. Hard mode is pretty punishing.

Did you try it on easy mode? You get quite a bit more health.