Personally, I didn't find the control scheme to be as aggrivating as other reviewers, and after a few minutes was controlling the character with relative ease. However, there were some quirks that made the game slightly frustrating.
Everytime you wanted to move, you had to jump at some point. This was frustrating and caused me to die.
It was hard to move just a little bit with the control scheme, and would push me into spiky balls.
The other problem wasn't with the controls, but with the game itself. You made it so when you jumped into the wall, you got pushed backwards. This was annoying and just poor programming.
I appreciate the originality in this game and I thought it was overall a fairly good game. This game needs some work, but I think most people should enjoy it.
"This was annoying and just poor programming." Annoying, yes. Poor programming no. Honestly, if I can make a game like this or any other of my productions, making it so that the player actually STOPS would have been a piece of cake, had I wanted it. Anyway thanks for comment :)
It'd be nice if you could change which button you use-like, switch it to a keyboard button like the spacebar.
I was a bit confused at first until I realized you meant the mouse and not the arrow key. Anyway, I was impressed at how original of an idea this was. Yes, it cetainly got hard at times, especially with the bad guys but I have to give you credit for being innovative. The graphics were very nice and I liked the black and white effects as well as the sound. It's interesting how you have taken a pretty basic premise and made it into something truly unique. While not a classic, this was interesting enough to recommend.
its a good game but controls are kinda gay... at least make it so we can go backwards! but overall is good
at least I get it..
Obviously the main point of the game is the difficult controls. I think people who haven't tried ASWD or Arrow-controls experience the same kind of difficulty at first. I think the level amount was ok too for such simple game. Almost gave up on the last level.