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A simple platformer game. Instructions are inside. Contains about 20 levels and one boss fight.

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Good but

I didn't really enjoy this game as I thought, I liked that you could flip the gravity 180 but he should do it faster. So it was pretty good.
6/10 deserves a big WOOOHOOO

fix the game

the character keeps spinning around and i instantly die,fix the game so it is playable

doesnt work

when the game starts the guy spins around a few times and then falls to the top of the screen and dies. i restarted the game a few times and the same thing happend. i hope you can work that out. i would really like to play.

Really well built

Though there are some glitches throughout. Mostly with he moving platforms. I would see about fixing the whole fall through the platform thing. Also, since there is a limit to the amount of gravity changes, there means to be some sort of meter to show this. Maybe some kind of symbol that disappears as you use more and more.

Since there isn't really a story there's not much i can tell you. Oh and a little warning about the invisible platforms and buttons would be nice lol. The boss fight was surprisingly difficult. But because of the endless lives thing it wasn't that bad. Maybe make the hit detection a bit better 'cause i think the only way to be able to hit the boss is to be somewhat hit yourself. Oh and i'm only getting white screen after beating the game.

Anywho i hope this does well and that you fix it up, because it has a lot of potential! =3

very good

this game is nicely put but these are my thoughts:

The visual quality: is awesome - 10/10;
The sound: 8/10 - no sound effects? If you would of added some sound effects in-game when fighting monsters or when a monster dies or when you complete a level then it would have been a damn good thing;
Concept: 9/10 - the game reminds me of Mario but with the gravity change thing it gets better so I love the gravity change concept!

Bugs: I could not orient myself around! Of course on first thought what I say may sound pretty dumb but the blocks are placed at a random order and in the tutorial I did not see anything that said I have to kill all enemies to pass to the next level; When an enemy is near the hero why does it have to jump continuously? It gives out the impression that he is kind of stunned.

In the end, I'd like to say that this game is very good in terms of concept and visual quality!(not that sound or the other things are bad :D )