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Blind Swordsman

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This took about a full 24 hours to make, stretched over three days. During testing, the game got extremely laggy when I tried to have slashing and dying ninja sound effects, so I had no choice but to remove them. Also, Flash decided not to loop that one song very well...
Well, I think it turned out pretty good. It's a quick game that you can just play whenever to try to beat your previous best score. Also, there are four different endings depending on your performance.

Make sure you make good use of blocking and stamina!

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good idea but wished it was longer but otherwise great

Hey, ever since the release of stick rpg 2, do you plan on making a meteolife 2? And make it an improvement to the first, make it non-buggy better graphics, and a better experience? I enjoyed meteolife 1. It was buggy but I loved it.

Okay idea. But all you have to do is hold z and beat each stage.

DannyP responds:

It's beyond me why anyone would choose to play like that, but you definitely have a point. I should've made it so you can only block for a certain amount of time.

Needs inproving

The art is great but make it so that character moves faster.It would have been like 8 if you made it so that when you make a line he slashes but good game over all.

DannyP responds:

Hm... by "make a line", I assume your idea would be similar to drawing a line on a DS touch screen, or perhaps waving a Wii remote at the screen or something. Something like that could've been interesting, but that'd definitely be way beyond my abilities... or at least if the game would remain in this 2D top view.


well, this is ok, but not your general action game. the controls were way to simple, with no upgrades for you sword, and you didn't have anything to protect you from attacks. it could have been way better, but sadly, it isn't. you could have achieved a great game.

DannyP responds:

Yep, should've had upgrades and stuff. There is a way to protect from attacks, though. Just hold down Z and you'll take up a defensive stance, making you immune to all attacks.