ALIENS the Board Game

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This is an adaptation of the ALIENS board game made by Leading Edge Games into Flash.

It is a hard game, but there are only 3 missions. Enjoy the difficulty.

Good luck.

"One express elevator to hell, going down"

Flamer kills don't have acid spray. Use them on aliens up close, but when the alien is on a marine, it's too late for flamers. Use melee (fist icon) to try to throw the alien off.

Pistols are almost useless. These marines should just move or help melee an alien off one of his buddies.

Grenades kill aliens 1 square away from the blast square, but injure marines up to 6 squares away. Plus, there is a chance the grenade will miss the target square by one, so plan carefully if you want to use grenades.

NOTE: It was designed for 1024x786, so I'm sorry if it's hard to make out some details in 800x600.

07/25 2008 - uploaded V1.2
Fixed many bugs.
Added ammo restrictions.
Added the ability to flame the ground.
Added the Apone rule into the Reactor mission.
Improved the Alien AI.
Added a score system (Thanks to DMC for the idea).
Added a brightness control.
Fit the preloader music in.

12/04 - uploaded V1.1
Fixed some bugs.
Added some features to help first time players.
Mission summary now tracks total and individual kills, just for fun.

11/06 - uploaded a new version.
Fixed a sound bug.
Juggled the sound to include music at the menu.
Added an indicator that an alien target has a marine.


aliens game awesome

awesome game i play these alot so 5 out of 5 awesome job :D LETS ROCK EAT THESE awesome

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Great Game

Though a warning about the wall exploding on the last mission after 29 turns would have been nice.

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Awesome boardgame reconstruction

I stumbled upon this site looking for the expansion pack for the original boardgame( after finding my original game in a box under the house). Just an awesome, close reproduction with easy to use interface. For the sake of old boardgame nerds like me an upgrade with all of the optional rules from the original (like the Frost and Deitrich rules,hand grenades, stairwell rule etc) and expansion pack would be nerdtastic. I agree with other comments that saves and a more comprehensive campaign score system would polish an incredibly solid bordgame. For the tweens who find it too hard, have a glass of cement, harden up and welcome to 80's gaming. To Homedrone, you're the man!

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One of the few flash fighting strategy games which really makes sense. I don't know how much do the missions follow the original boardgame (it must be very time-consuming to play it on the board), anyway the atmosphere is unique. I was really feeling like being there when playing it.
It's so hard! But being hard, it makes one think more about the strategy. At first few attempts I was thinking it's unbeatable. But after learning some tricks, I made it! (Well, haven't tried the final mission yet.)
I'd like to see and play some more missions, perhaps inspired by some other Alien sequels...? And what about the battle marines vs. marines? :) Wouldn't be so difficult to make I suppose, once you have made the game engine...

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It's a fun flash game, but...

The Reactor is fun, and I still haven't tried Rescue Newt but I just gotta say that Operations is a BULLSHIT level!

All the marines have to be placed PERFECTLY so as not to hit them with with their own grenade launchers!

You cannot even set foot into the (otherwise open) empty hallway south of of the deployment area. Not until Mr. Burk/the programming allow you to!

That whole level is too small: it takes the aliens TWO TURNS to win against you after deployment. If your marines miss too many times = they're fucked.

I understand you wanted to make a claustrophobic, hard mission. But I can't help but think this could have been tweaked a bit more in the Player's favor.

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Credits & Info

4.27 / 5.00

Nov 4, 2007
10:41 AM EST
Strategy - Other