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Reviews for "ALIENS the Board Game"

Awful game. It claims to be like the original Leading Edge board game, but resembles it in appearance only - this coming from someone who used to own the original board game. This flash game used to be excellent, but whoever created it decided to destroy it. They have the talent to make a great game, but they don't understand what makes a game great. Playability is awful. 50s roll like 30s. 70s, 80s, and 90s roll like 50s, 60s, and 70s. Aliens now pop out of places they never did before to such an extent it borders on cheating. Newt gets stuck on the question marks three times as much as she did in the actual board game, leading to infuriating results. Enter the final level with eight marines (maybe even fewer now, I don't know for sure) and way too many aliens come so that it is literally impossible to succeed given the limited number of moves and ammo. Just swarm after swarm, making any forward progress next to impossible. It's really a shame, too. It used to be really great game, but the creator doesn't realize that games are supposed to be FUN. Yes, games need to be challenging, and this one used to be. Now it's unplayable. I wasn't going to write a bad review since the game is free, but it just got too ridiculous.

Great job, I have spent many fun and frustrated hour on this.

This game is just great and how it should be. Yes, it is hard and sometimes you even don't have a chance to get through. But if you hang on, find the best tactic and spend some time you
- definitely can kill the Queen and get the 500 bonus points for it
(If you manage to concentrate your firepower over three rounds on the Queen without letting her to near; 'should have two smartguns; granates are not as usefull but you can 'activate' her with a (nearby) hit to let her come; cover yourself with flamed ground)
- can get all of your Marines through the reactor which makes operations nearby easy
(Hold your folks tight together; in round 7 send Hicks to open the door without looking back; when Newt finds the door to the right, let the pistol guys go; the rest fights other aliens, with grenades if possible; then send the rest keeping Hicks and Apone; they fight for time and seal the door as late as possible; then everybody go for the landing bay)
- can get all of your Marines through operations no matter if you started with reactor or operations (second one is tough)
- can rescue Newt afterall without loosing one Marine (Thats also possible if you started with operations, but tougher; untill now I have not been able to do the perfect game: Kill the Queen, rescue Newt AND Burke, loose no marine; thats my goal now : )

Folks: Don't complain about the difficulty. It's all right. It shows you the difference between a movie and 'real life'. The game become allready a lot easier since you can flame ground.
Watch carefully, think hard and do the right thing!

And remember: Marines which you don't loose to the Aliens you don't have to rescue later! It's a fine thing to start Rescue Newt with 10 marines. Two of them come through anyway.

Great game! Far better than the original board game. I couldn't stop playing it! I discovered a glitch, though. I've only seen this on the second level so don't know if it will happen on the others or not, but after the flame unit has run out of ammo it is still possible to flame the floor to hold off the aliens. The counter reads zero, but it can still be done. And then after that the ammo counter perpetually reads "01". Still a great game though.

Also, have you considered creating a 4th level like in the board game where a character can battle the alien queen with the loader? Might be difficult in a flash game. Maybe the loader would be limited to moving one square per turn, but players could still perform actions equal to their usual score (meaning 3 or 2 actions). They could move, defend with the loading claws, pummel with the loading claws, grab, or use the blowtorch, battering the queen until she's weak enough to be picked up and flung into the airlock. But the queen can attack with her bite, her hands, or spear with her tail. It would be a matter of who gets damaged enough first. The loader or the queen. Just a thought.

I just ran into a glitch on "Operations". I had just cut down the first door, and had four marines left.
Ripley and Newt had both been killed. I sealed the first door. But I was unable to cut down the second door. I had Hicks, Frost, Dietrich and Gorman left. For the next fifteen turns I waited for a chance to do anything. I was unable to do anything and the aliens broke through the door and overwhelmed my remaining forces. Is that a glitch or was that supposed to happen? Please fix it if it was a glitch, it was really inconvenient.