3D hard surface art | Open for work
My best pieces:
Besides the modeling and texturing above I have done:
- Detailed smooth bakes for low poly objects (including weapons from CS:GO)
- Asset optimization from high poly to low poly
- Architecture reference for 2D artists struggling with perspective
- 3D maps and other low poly assets alike
- Music album covers
- Private teaching lessons
- Some hard surface rigging
- Normal decal stamps for 3D applications
- Team work meant for bigger projects than what I can manage alone