BRAWL+ FAQ
INTRODUCTION
THE BRAWLPLUSERY
GAMEPLAY CHANGES
TECHNICAL STUFF
CODES
BRAWL+ COMMON TERMS and VOCAB
BRAWL+ and TEXTURES
BRAWL+ and New Characters
MISC/IMPORTANT LINKS
INTRODUCTION
What is Brawl+?
Brawl+ is a project pioneered by the smash community with the intent to make Brawl a deeper, more competitive game. With codes compiled by the hard working hackers that created them, the player has access to codes which can do anything from disabling tripping to bringing back combos. This does not mean, however, that we are trying to copy Melee, the game will still feel like Brawl, but your options will greatly expand.
Why shouldn't I just go play Melee instead?
Despite our efforts to bring features that were in Melee into Brawl, these are mechanics that were present throughout the Smash Bros series that were strangely left out for Brawl's release. We believe those mechanics are imperative to a unique game such as Smash Brothers, and after extensive testing with these changes in place, many of us find the game a lot more enjoyable. You won't have the metagame, the characters or the stages if you played Melee. Also, if you are anything like me, you camped out for your wii and checked the dojo every night. Why should all that effort go to waste?
ALSO! CHARACTER BALANCE! That's right! You heard it here first! Melee is notorious for being imbalanced, and regular Brawl is just as bad, if not worse in terms of character balance. This project will do everything it can to help the lower tiers be playable. Although the mechanics in Brawl+ already greatly balance the cast so that nearly 85% of the characters are already tourney viable, the brawl+ community will definitely take measures to make sure your favorite character can compete as well. So if you're worried these hacks will make your character garbage, fret not. Brawl+'s goal is to make this a fast paced, balanced, enjoyable experience.
I've come to the conclusion that I hate this project and everything it stands for. Although I refuse to test it myself the very thought of selfishly altering a game to make it more enjoyable sickens me as I'm sure it pollutes the intended experience (which is to have fun, but that's besides the point!). Is there anything I can do to stop you guys from playing it?
No.
Are there any videos of it in action?
You can check out the BRAWL+.NET, or you can simply youtube Brawl+ and sort by date and you will get many videos that players uploaded already.
That's cool, but will Brawl+ ever be used in tournaments? What is it's potential to become tournament worthy?
IT ALREADY HAS, BABY!!
There have been many Brawl+ tournaments already, and All of the major ones have been using the Plussery's version of Brawl+.
Brawl+ is NOT Melee 2.0. It isn't attempting to emulate Melee, and never will.
However, despite Brawl+ finally reaching the tourney scene (although quite meagerly), It's easy to understand why many people don't see the point in Brawl+. At the moment, Brawl+ isn't even finished, so it's hard to really say. We are hoping that the more people play it, the more people realize that it's a lot of fun. From what I've personally experienced, most people that have tried it enjoy it, so if anything, it can be played for fun (That's what games are for aren't they?).
When will the project be done?
Brawl+ is an ongoing development that is completely community driven. Much like a PC game which is continually patched to fix minor problems, Brawl+ will experience a similar production. Right now we are pretty far into Brawl+'s development and what would really help out the process is more dedicated playtesters that are proficient at the game (or any of the other Smash bros games).
THE BRAWLPLUSERY
Will the Plusery nerf/buff my character?
One of Brawl+'s main goals is to make sure that every character is tournament viable. This does not mean we will homogenize the cast's weaknesses and strengths. We will try our best to retain the character's weakness, but at the same time expand upon the tools they have. What this means is that the project will be sure to give every character the tools necessary to be a force to reckon.
What kind of character balances and gameplay changes are there in the Plusery set?
You can read what character balances are being tested in the Brawlplusery here.
Why does the plusery codeset feel weird and unresponsive? Why does online feel really bad?
Please refer to the question labeled "What is buffering?" in the gameplay changes section.
Why does the plussery set have handicap on by default?
The hackers have reworked the handicap setting to make it so that every increment of 10 (10, 20, 30) corresponds to a buffer number. A handicap of 10 is 1 frame, a handicap is 20 is 2 frames, a handicap of 100 is 10 frames. If you are making the transition from regular Brawl to Brawl+, it is recommended you start with an 100 handicap, if you are a melee player, a low handicap or even 0 handicap would be good for you.
What is the Backroom?
The backroom is a hidden forum that is given access to certain players in which they can discuss changes to the BrawlPlusery codeset.
GAMEPLAY CHANGES
Does the 'no tripping' code make bananas (and moves like zelda's dtilt) useless?
No. The no tripping code simply makes the random chance of tripping zero. Any other attacks/effects that may cause tripping are still in tact.
What is the "Buffering" code?
In Brawl, a new mechanic was introduced in hopes of making online play more smooth and to make button inputs easier. This mechanic is known as buffering. This is how it works: If you input a move that you are unable to perform at that time, the game wait up to 1/6th of a second (10 frames), checking to see if you can do it. Think about how Ike would Neutral-Aerial to his doom near the ledge. This was because he attempted to hit A in his shield, but because he was unable to do a shield grab at that time, he instead did a Nair and falls to his death. In the BrawlPlusery codeset, we have a code known as the "Buffer Modifier" which reduces the amount of frames the game will wait, making inputs much more precise. Most players prefer 2-3 frames of buffer, but if you are from melee, you will probably enjoy 0-1 frames. If you come from regular Brawl, you will probably be fine with 10 frames. It's all preference.
ABOUT THE PLUSERY SET ON WIFI: If you wish to use the Plusery codeset online, it is extremely important both players are using the same handicap value.
How do the codes affect gameplay? What should I expect from Brawl+?
Fighting games are about risk/reward. Regular Brawl's overly defensive metagame has reduced it to a campfest. Brawl+ is here to remove that and bring back the fast paced, adrenaline pumping action that the smash bros series has been known for. To promote a faster paced game and the risky maneuvers that make playing and even watching Smash Bros matches so exhilarating you can expect to be able to combo (and be comboed), actually make use of your tech roll and greatly rely on your ability to DI to avoid being decimated by your opponent. With simply the hitstun code in place, Brawl+ has put every character on an equal ground as every character now has the opportunity to do a sequence of attacks that allow them defeat their opponent. Gone are the games of tag that vanilla Brawl once was. In short, you should expect Brawl+ to be an extremely fun, new experience.