I like the energy and progression right off the bat. I thought the claps at :26 were a bit too quiet, though. I think you need to try to heighten the drama during the first minute or so by creating a massive crescendo instead of starting the piece with those bass synths roaring. Otherwise, a full minute of content with flat dynamics that fails to introduce new instruments won't keep my engagement that well. The part at 1:01, which is both more upbeat and more melodic, was interesting. It seems that the melodies are very up-front in the mix throughout compared to the lower pads and drums, though. That may have been a mistake, especially since such a long piece demands better harmonic support. The texture seems full, probably mostly because of reverb and generally good mastering, but it still needs some more going on besides one instrument dominating the mix for the entire piece in order to stay entertaining. I like the progression, but it just needs more structural relief - a bridge or breakdown or re-intro or something that will sort of serve as a reset button for the emotional quality of the track. I also thought that the ending was a bit rushed. With a track like this, I might suggest using tempo automations to gradually slow the piece down during the last 10 seconds. That's usually a good way of leading into an ending a bit more. Also, the last note should usually be on the tonic. Still, it's a fun and energetic track with some cool instruments and harmonies. Keep at it, DocterOreo! ;)
7.5/10