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Reviews for "SQUADADDLE"

Amazing, very fun game

bro make it where i can jump with my up arrow

kaiakairos responds:

mmmmmmmmmmm............... no

This game is fine, but it has a few problems. When I started the training mode I actually thought it would help me train, but no it's just the same as every other mode, a random level is picked for you and you either beat it or you don't. Really barebone training mode indeed.

Also holding down the escape key to leave that screen without any hint that what I'm doing works should be criminal, I was this close to refresh the page. Yeah it does work for anyone playing, you have to wait like what 3 seconds? A visual hint or just making it go to the main menu ASAP would have spared me some frustration esp since I've had problems before where games just wouldn't work properly with some keys, worst offenders are TAB and ALT BTW. Anyways this aspect of the game's bad for anybody playing the game first time, fix it.

The character is slippery and floaty, and yes I do mean really slippery even outside ice levels. Man do I love running into spikes or jumping over a platform. The character should be more tight than it currently is TBFH. Super Meat Boy has better controls than this. I got the hang of it somewhat, but really hate anything involving precision platforming in this game because it almost never goes well.

There are some levels I'm 100% sure are impossible, I could prolly figure this out on my own if the training mode let me play those damn levels over and over again instead of selecting a completely random level each time.

In addition to the above, it took me several attempts to realise that there is some hidden game mechanic in this game. Holding the jump buttom allows me to do a short jump on those trampolines, would've been great knowing this via the training mode or even a small comment in the description. So again maybe the levels aren't impossible I have just no damn idea how to finish them.

On top of all that the game has lag spikes, neat.

To recap:
-Bad nonexistent tutorial.
-Input feedback is nonexistent when it should be there.
-Controls are unprecise, despite the level design requiring precise platforming.
-All the bullshit above compounds into some levels that simply look impossible to beat at all.
-Oh and lag spikes of course.

This screams very first game ever made in terms of general game design, totally abysmal.

Tho that wouldn't be noice of me to just leave 2 stars when I can see a ton of efforts were put into it, I actually liked the music and graphics. Although I criticised the controls, the climbing is pretty much the only thing that's working well. It's tight, responsive and most of the time I died it was either due to the timer giving me pressure making me jump off my wall like a moron or because some levels have wall-jumping, with the floaty crap jump these can go rot in hell for all I care. The level design for what it's worth is good in a vacuum, each level is unique in its own way.

kaiakairos responds:

lol, most people seemed to like everything BUT the climbing. The only parts of this review I disagree with would be the floaty character, you saying that makes me question how many platformers you've played because this guy is SIGNIFICANTLY heavier than most side scrolling platforming games I can think of. Also, the "short jump" you said you can do on the springs does not exist, and as far as I know is not even a bug as I couldn't recreate it.

As for the other critiques though, I can definitely agree. The training mode was put in last minute because my friend who was playtesting asked me to, the escape button taking a second was done that way so people wouldn't accidentally hit it and fuck up a good run, but it does need some sort of feedback. Since its a high score based game, many of the later levels are extremely precise, but they are all possible. Like you said, it would probably be easier to tell that they're possible had there been a proper training mode.
Glad you at least liked some parts of it, lol. I won't be fixing any of it though because I'm moving on to new stuff. I'll make sure to put sonic and mario having gay anal sex in my next game for you to enjoy. <3

Cool

Visually stunning! The music and sound effects are great too. Gameplay is fluid but I found death to be a bit frustrating, I think the game would greatly benefit from either speeding up the death/loss sequence or allowing the player to skip it altogether. Another thing I found a bit frustrating is that small pause before the player is allowed to move at the start of every screen. I feel like there should either be a clear visual cue telling the player that they can't yet move, or that the player should be allowed to move as soon as the character is on screen. I had a lot of deaths that were due to thinking I could move when I couldn't. Those details aside, I think it's a very engaging game with an awesome presentation! The long jump particularly feels very satisfying!