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Reviews for "SQUADADDLE"

i like games with special move, and this one is fun i actually like the design and how the levels are made.

Pretty neat game! For the most part, I had a lot of fun with this. I love the fast-paced, bite-sized platforming challenges, and I love how juicy and lively the game is: everything is just so animated and stylish that it really elevates the experience.

That being said, the game can be a bit frustrating at times:

The controls were a bit awkward to get used to: not only are you super tiny yet move so fast that it can be difficult to judge your movements, some rooms that would make you do really challenging maneuvers felt like a huge difficulty spike. Eventually I got decent at it, but I just wish it had walljumps instead of climbing as it might be a bit more intuitive, or maybe if it had controller support it'd work a bit better.

Sometimes I was questioning what the goal or rules of the game was. Scoring at the end of the levels isn't really explained and you never see how the numbers add up: couldn't tell whether time left was giving me more points or if it was a flat rate, and how much of a bonus the fruits were giving was difficult to tell as well. Wasn't sure whether the game has an ending to it either: the way everything is randomly generated makes me think it's endless, but it was rising in difficulty, so maybe it eventually ends? It was also a bummer that every run ends with a game over and a sad little dude: you'd think it would celebrate me getting a new high score or something, but if everything just ends in sadness, and the game just feels pointlessly endless, it really hurts motivation to retry.

Also there were some odd bugs like ice sometimes not doing anything to you whereas other times it would have that slow start-up slipperiness that you'd expect.

Again, though, while it was a bit rough starting out, I still find the game very addictive and fun, so well done!

kaiakairos responds:

i was awaiting your review!! i wanted to respond but I waited to watch your video first to get a full picture of your thoughts.
I was actually intending on adding something that told you how exactly the score counted up, but I gave myself a deadline of the 25th of february and wasn't able to get it in in time. The score is calculated +500 for level completion, + (time left * 100), + 2000 if the bonus was picked up.

The game is significantly easier to with a controller, and would have been the intended way to play, however I never got the support in because HTML5 controller support can be finicky, plus the only controller I own is a switch pro controller which can be VERY weird to set up properly. I'm now aware shift is odd for a lot of people, I found it fine, but if I had more time I'd add remappable controls.

The ice bug is caused because momentum is preserved on ice (if you walk from regular terrain onto ice, it won't slow you down) however if you spawn on ice, the code checks for your movement before checking if you're on ice, so the first frame of movement basically ignores the ice and lets you get up to about 40% of full speed immediately. Didn't realize the cause of this bug until watching your review, might have to go fix that one.

The sad face at the end was just added because I thought it was silly, I really didn't think about it much at all if i'm bein honest lol. It would have probably been nice to put a happy guy if you got a new high score or somethin.
The game does run infinitely, and there are about 150 levels to play through. Eventually the hardest levels do start repeating, but they are so extremely precise that I just wouldn't expect many to make it through a whole loop of them.

Overall though, I'm glad you liked the game! The visuals are usually my main focus, so I'm very glad you liked the juiciness, despite the obvious flaws overall. I'll be taking your feedback into consideration for my next project, whenever that will be :]

After weeks and weeks of playing this game, I finally completed the 50 levels in one run medal. I have no clue how you could possibly obtain the 100,000 score medal. I managed over 100,000 in the Training difficulty, but if that's possible in the regular game mode, there must be something else going on. Many of the levels that show up after you get beyond 45 are crazy difficult. One of which I have never managed to beat (the one with destructible platforms and you have to jump between the spikes on the ice, then jump back before sliding into more spikes).

I noticed that sometimes the timer begins counting down before you are able to move the character, and other times, you're able to move the character just before the timer begins. The pink and blue platforms don't seem to always start at the same time with the level timer, at least I noticed it most in the level where you have to jump to the triple blue platform and yeet jump to the button and back.

While I enjoyed this game, I just wish it was more consistent. Timers/timing, sometimes I thought I was going to grab and the character would jump first or not grab when trying to turn around. Sometimes it seemed that the ice would have no affect, and other times it would. Same with momentum, there were times where it felt like the momentum from a jump was staying around after landing and reversing, it caused me to fall off of some platforms fairly regularly.

All-in-all, fun game. One perceivably unattainable medal (unless you're some kind of god). I mean, after 3 weeks, there are only 3 users who have completed 50 levels in a single run, 1 of them is the author... Some people will say that "they're just medals, they mean nothing. Who cares?" and while that may be true, I personally enjoy being challenged and completing that challenge. When it seems impossible, it feels like the challenge either wasn't designed with the current game state in mind (maybe the game gave more points per level originally) or it's just there for disappointment.

kaiakairos responds:

i respect the dedication! I added the 100,000 one because I wanted to see if anybody was legitimately that cracked. It IS possible but really only by someone like me who knows all the frame perfect timings from testing the levels over and over. My future games will probably be a lot easier from this point forward.

SQUADADLE NOOOO WHY DID YOU DO IT NOOOOOOOOOOOOOOOOOOOOOO!!!!
R.I.P squadadle
pretty good game btw but squadadle is too cute for me to not fell bad when I lose :(

Just one suggestion, instead of having to press a button to wall climb, I think it would be nicer if you could just stick to a wall by moving in it's direction. Maybe it's just me, but I just find it hard to multitask on a keyboard. Otherwise great game.