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Reviews for "Devoured Intellect"

Spoilers: I reveal who the monster is so don't real until you beat the game!

I questioned them all just for the dialog, but I knew instantly who it was. After hearing the barbarian had no plans when the waitress shoved his face into her breasts. I knew he was an imposter.

BoobMarley responds:

Good on you for seeking out all the content, that means a lot. Thanks for playing and taking a moment to review.

That joke woth the magican was funny, good game that guy (trying not to spoil) if that second question really happend.

BoobMarley responds:

Haha, yup. The person in question is definitely based on a real life "that guy" who shit up an otherwise great pencil-and-paper RPG with me and some friends. Glad you got a kick out of it, and thanks for playing and leaving a review.

Really loved that game, I was almost expecting Woodchuck (or one of the other guys) to appear outta of nowhere and be the "Imposter" or something (again...). The game itself is pretty neat, loved the story and how well you developed the characters in such a short quantity of time, it really made me wish for more. And about the secret medal? It's not that secret if you read some lovecraft ;)
Looking forward to the next game, but for now, this one is going to my favorites.

I tried using the psycho principle or "no value for lives" answers which the warrior/2nd suspect only and fully matched. Nice game

BoobMarley responds:

Not a bad tactic, hope you realized why it wasn't quite right in that context though. Did you eventually get it right?

Nice little game! Worth the minutes I spend on.
Some suggestion: Can you make the button to advance the dialogue stay at the same position? This is a short game so it does not matter much, but if it's longer and I want to replay then fast clicking will prove to be a problem where I have to look every time to see where the button is.

BoobMarley responds:

Thanks for playing, glad you dug it! I kept the buttons like that to help prevent accidental double-taps and to steer the player into focusing better on the dialogue rather than just going through some motions. I appreciate the recommendation, and have certainly made use of that design in a previous, much longer game (Chalice of Marfa)!