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Reviews for "Ikimono High: Monster girls dating sim"

it wasn't bad.
the story was cliched, but also kinda stupid. i didn't really like the entire harem aspect where all of the girls in school inexplicable are in love with a boring, normal guy.
the twist that you used to know the zombie girl before she died was a bit stupid and the cyclops girl with a fetish for her cuts and bruises was pretty weird, but i guess it's not too strange when it comes to the plots of anime and vidual novels.
i got the "visual novel" ending? i don't really know how i got it, or how to get the others. i was expecting to have the character end up with one of the girls that i maxed out the stats for, but he didn't. i did not really understand the ending or what the satyr-girls big secret was or why she was acting weird. i don't think it was properly explained.
the girls all looked too similar in design and structure and merely looked like humans with very minimal "monster" aspects. i think you should play up their monster features next time.
the satyr character apparently had "strange legs", but you can't really tell, because her portrait cuts off at her skirt.
all-in-all it wasn't terrible, but a lot of things could be improved. i will definitely play the sequel and possibly anything you make in the future. i would really love to see you get better and i believe you can do so.

Before I give my review, let it be known that I'm not the kind of person who actively seeks dating sims, however I do enjoy one from time to time. With that out of the way, let me give my thoughts. It was a cute game. I think for what it is, it's pretty good, but at the same time, it's pretty bare bones. There isn't much to do, and it gets rather repetitive. Quickly I got in a cycle of study, eat, study, sleep until I could afford a gift and give it to someone, until I got smart enough that is. On the topics of gifts, I feel like that was a very lacking part of the game, not getting to choose what you're actually buying, maybe some girls could like something more then another. I don't think that the stamina mechanic works as well, especially since the day doesn't end itself. A time based day cycle could work, and maybe some sort of activity to make you happier, so you can study. The character himself seems like a Gary Sue, all the students like him when they meet, he has extended knowledge on monsters, it just seems very forced. Also, the music is very annoying and repetitive, and there should probably be some sort of mute button. I know that this is a game on newgrounds, and for a game on newgrounds, it's pretty alright, but I'm just sharing what I think would have been better.

TL;DR It's a good game for what it is

Good points: The artwork is awesome. Like really good. The satyr seems to have the most character development and the zombie has history with the player, which builds the foundation for how they slowly end up having meaningful relationships with the player. Props for creating the teen-wolf and the vampire teacher, somewhat developed characters with involvement in the story. Not many dating sims bother to create interactive characters that aren't the girls the player can get together with. The lack of dirty pics is also refreshing, because that seems to be an unfortunate staple of dating sims. While having nude pics of the girls would incentivize horny guys to play these games as a free way of indulging in porn, it makes sex the ultimate goal in developing relationships. People need to remember you don't form relationships for the sake of getting physically intimate with others, but to get emotionally intimate instead. Kudos to the creator for keeping this game clean. The attempt at having choices in the game is appreciated, but there seems to be no consequence for choosing the stupid option.

Bad points: The game lacks depth and is too simple. The main character literally has the personality of a hero, seems to be flawless and is the love target of all the girls in the school purely because he is the only human there. Or because he's cute. (Boring.) From Day 1, all the girls (except the satyr) have an obvious crush on the player, including the harpy, which I personally feel should have been a possible love interest so this game would take slightly longer to achieve 100% completion. The crab-girl and the cyclops also need some better character development. The crab-girl is supposedly tsundere, which doesn't really show during most of the game, and the cyclops is just clumsy, which isn't a personality trait so much as just being hazardous to everyone around her. There seems to be no need to build any relationships by buying gifts for any of the girls since realistically all the main character needs to do is just ask any of them out and they would piss themselves in excitement. Talking to the girls doesn't raise their heart levels; only buying gifts will, which means you don't even have to talk to the girls and that's 90% of any possible character development gone. The game is also too short. You can get together with any one girl after 9 days of intense gift-giving and ending the game there. The player should also be allowed to move around school and do stuff other than study, talk to girls, buy them gifts, eat and sleep. Some would also argue that the gameplay gets monotonous after awhile, but with a good enough story and decision-making that has consequences and matters, a simple clicking game can remain fun, even after completing the game thrice. Also, medals please.

Final thoughts: I expected much more out of the game purely based on how good the artwork was. However, I only bothered to find all 6 endings just to be a completionist, and the story was unsatisfying. The game has a lot of potential, and I look forward to a sequel (hopefully a university for monsters so the dialogue can be more sophisticated and because I hated my own high school) with improvements on the abovementioned points.

KoltonKennedy responds:

Okay. But I like it just the way it is right now and I wouldn't change a thing.

2 hours to get all endings is that a record?. stray yotta zombie girl and nomi chain

cute and simple. my main qualms are that there's very little to do other than gift the girl(s) you like, and you max relationships very easily since days go by quickly. classes don't seem to matter until test day on the 35th, which is way longer than I anticipated playing since I managed to do "good" with grades and still max out the girl I wanted within like 20 days. (if you do fail the test, the game will end.) random dialogue events happen on special days, but you don't actually leave the same classroom environment at any point (at least not within the first 35 days that I tried). talking doesn't increase relationships unless it's a special event where you get to choose a reply. the game ends once you max a relationship with a girl and click the heart to confirm choosing her, but you can choose to keep playing and not click the heart to unlock more special dialogue relating to the story (like finding your "stalker"). I personally think the gameplay is too bare bones to be worth playing for as long as it seems to expect you to, but it's cute as a simplified "mini" sim. I'd probably prefer if the intro were skippable to give it more replay value, but the designs are nice and there's enough "choice" to make it somewhat investive if you have the patience to grind it out.