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Reviews for "Cathode Raybits 2"

I'm so conflicted on how to rate this. the cons: the password system feels so arbitrary, making the fulp stage feel like nothing more than a time sink. The check points feel placed willy-nilly, it made me hate leaf bots stage because I had to fight the spiders a million times. Also, leaf bots trees don't seem to respawn at all, but missile bot's rockets did, thus making leaf bots stage so much harder, for me at least. And then flame bot, I don't think i'm capable of beating him without his weakness.
The pros: the bosses were all great fights, I think I just never figured out flame bots pattern. The actual level design is fantastic and I felt really captured the feeling of megaman. The stages all were very fitting and well done. And what I think is the most important, the special abilities felt like they were usable outside of boss weakness, some megaman games didn't even have that.

Tl;dr It's obvious the creator knows what they're doing, I just feel certain aspects of saving progress in the game are imbalanced.

Wow, this is seriously one of the hardest games I have played in my entire life. The most annoying thing was how the enemies respawned. They just kept knocking me back into more enemies. I had to kill these same guys over and over again. It's not like it was easy to kill him. Even a high powered charge didn't finish most of them off.

I'd think with respawning enemies they'd at least be taken down in one hit. I have no idea how to beat the first boss. Nothing I try damages him. I don't even think he has a health bar! For those of those who are masters, only you should try this out.

SinclairStrange responds:

I don't think it's any harder than the later classic Mega Man games. (Mega Man 4 onwards.) Some enemies don't re-spawn and I'm not sure in the next patch to take out the respawning enemies although that'd defeat it taking homage to Mega Man.

I'm going to hazard a guess that you've not really played old NES games (or classic Mega Man for that fact) They're well known for being rather difficult which for me (and many others) is the appeal of them although I know it's not to everyone's liking.

I'm going to guess you're on the Electro Bot's mid boss, you aim for it's eyes. :)

Well, I'm hesitant to review this piece both on the grounds that it is emulating retro nearly to a point of fault, and that I'm not encouraged any further upon seeing a lot of salty responses to reviews lying around. Reasonable and well written enough, sure, but definitely feels like a bit of lashing out. I hope I'm wrong.

I guess I'll list pros because I'm absurdly tempted to list cons off the bat. I think we can agree reviewing both sides of the coin is the better option, of course.

Pros:
-Not bugged in any major sense I can find.
-Good art and soundtrack, and it seems like a fun world portrayed and played through.
-Not an absolute cookie cutter retro piece, despite its many function throwbacks.
-Challenging enough to make its (relatively slim) content potentially last much longer, given the player has absurd patience. Sadly given the reviews I've seen in the first two pages, it seems a good chunk of the demographic receiving this piece don't share such a trait, whether by age or by disinterest I'll leave up to you.

Cons:
-Poor clarity. There is no tutorial level to speak of, or any other in game method to find out the controls, and this is a colossal ass pain. One might argue the controls are so simple and/or flash game trope based they can be guessed or are in themselves retro. However, considering both the high level of difficulty and the fact that guessing occurs over an entire keyboard, this often devolves into poor execution of clarity. I totally guessed controls from experience, knew to check for anything else in the NG desc, and quickly saw the control menus and etc, but for people who just want to walk into a game and get the information they need in the game, directly and as a new player, this is counter intuitive.
-Dashing isn't described anywhere I can find period. I found this out by reading reviews. Dashing is never listed that I can find, and even the game's NG desc makes no mention of it. I assume this was a bit of absent mindedness and/or a bit of assumption that this sequel will be pitched to people who usually know of the first. As a person who doesn't know of the first, this just leaves me asking why.
-Found a couple places where enemies just blend into background too readily, probably due to similar colors and especially saturation values.
-Cheap stage design from hell. Once again, while it is retro, having enemies respawn every single time you doddle off screen for a moment's notice and having them prearranged to kick your ass savagely from the get go is a real rough go of things.

FRAGMENT RANT:
Maybe I'm a bastard for starting with the upper left first, instinctively, but I found a wall tank shooting through platforms, hitting me, knocking me down and back, and by the time I walk over to the platform again him and his buddies have respawned and I'm primed to get hit by the same combo again. I wouldn't mind this if it weren't for the fact that for most people, by pure instinct, the upper left is the level they choose to start, only to find out that respawning, floating enemies are shooting bolts down on their hands en masse from the very start, and then letting those bolts split into schockwaves to further mess with you. Also said enemies don't die from a single charged hit likes some enemies from the "first" level do, so trying to strike early is virtually useless and will probably just get you shot.
-So, the controls menu doesn't have an arrow indicating which thing you're floating over. As a guy that prefers visual aid more than colors, I sat there mashing enter for almost 30 seconds because I didn't know I was inputing a "enter controls" command instead of an "exit" command.

I want to take a moment to refocus that I can tell this game is well made and it has a LOT going for it, but it has the polish of sand paper to me as I walk into the experience. I play retro plenty often, and even prefer it in a good handful of cases vs newer or similar installments.

For all my instincts, this game is confusing, unclear, and has zero concept of foreplay, moreso than most retro games even. And that's a statement. Further, I find that once I figure out what the hell I'm doing, the task set before me is time consuming, will almost certainly need dozens of attempts, and is pretty sadistic seeming in nature. That's not bad or anything, but the seeming scarcity of content, lack of empowerment to the player, and the laborious need to claw your way back up every time you die emphasizes those previous two points painfully well.

To me, this game is very minimally entertaining yet wants me to invest much time, blood, sweat, and tears into the process to accomplish much of anything.

I feel very safe saying that much could be learned from the similar (yet later nerfed) asslevania: son of the butt. It had clarity, it had empowerment, it had a good degree of content, and it was sadistically hard in a sense that made you want to push ahead further, while still throwing back a fun handful of things that were homage to castlevania itself.

Personally, a 4/10. Objectively, a 6/10.
~WCCC

Really hard but its got a ton of megaman style like it

other people pretty much covered it; it's a version of the classic arcade megaman, with annoying difficulty, no tutorials and all

so, personally, things that annoyed me:
- Mr. Fulp's stage: are you serious? two consecultive stages full of insta-death holes and spikes? (and enemies pushing you onto holes and spikes). Goddammit.
- You don't get to keep e-tanks if you quit and load using the password
- Aqua bot boringly easy using his weakness, aqua's stage comparatively easy compared to others
- sometimes accidentaly dash out of plataforms
- jump button fails, rarely, but on critical moments
- making us experience again the pain of disappearing plataforms

my comment is that gaming has changed so much since the arcade era, I wonder if tributes should change too, since they recreate what made those games great, but also what made them poor or makes people not play them anymore today.
So I guess 3/5: "not bad"