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Reviews for "Cathode Raybits 2"

Nicely made, but funky button mapping made it more difficult than it should have been.

@PlatinumAcer
you can still play the game using the ng flash player.
https://www.newgrounds.com/flash/player
You may have to uninstall an old version, if you have it though.
Tested the game and it runs fine.

Pretty good game except for the inconsistent difficulty of levels. Can't turn without moving in that direction. Some things (like platforms) are much easier to land on than normal terrain. I expected this game to be harder after seeing that difficulty warning, and it is tough (depends on the level), but not as hard as other games from this generation. It's good. Keep improving and i'm sure you'll make something great one day.

It really good ...can you allow us to do button mapping This would be so much fun if up arrow was a jump so we could you know jump shoot in a direction it hard to do three button at once

I'm so conflicted on how to rate this. the cons: the password system feels so arbitrary, making the fulp stage feel like nothing more than a time sink. The check points feel placed willy-nilly, it made me hate leaf bots stage because I had to fight the spiders a million times. Also, leaf bots trees don't seem to respawn at all, but missile bot's rockets did, thus making leaf bots stage so much harder, for me at least. And then flame bot, I don't think i'm capable of beating him without his weakness.
The pros: the bosses were all great fights, I think I just never figured out flame bots pattern. The actual level design is fantastic and I felt really captured the feeling of megaman. The stages all were very fitting and well done. And what I think is the most important, the special abilities felt like they were usable outside of boss weakness, some megaman games didn't even have that.

Tl;dr It's obvious the creator knows what they're doing, I just feel certain aspects of saving progress in the game are imbalanced.