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Reviews for "Imperil"

Nice style, nice controls, although the camera was a little jumpy sometimes. Functional. Just not very fun. The puzzles are that kind of non-puzzle where you figure it out as soon as you walk in the room ("move the block form point A to point B" style puzzles), which makes carrying out the solution tedious. The combat got interesting when you were forced to fight multiple enemies at once, but it didn't happen very often. I played up to part way through the third area (with the telekinesis power) and then stopped because I realized I was bored.

the power to spawn a platform is to powerful

that was shit. like fuck those stupid controls. the music was ok and also the graphics but nothing special. also I see no track of progress :(

Very nice little game. I enjoy platformers with an interesting style and ambiance, and the monochrome cave ninja deal really did it for me. I thought the checkpoints came at good intervals and liked how each level was differentiated with different powers/puzzle types.

Only minor things I'd prefer otherwise would be:
1) I just like having the "jump" button on the same hand as left and right keys (ile. <a>, <w>, <d>). Just feels more natural to me. Sometimes my hands get confused when there are three or more buttons to activate attacks and powers.
Nice giving the option as to which button set to use though. My right arrow key broke recently, so the option to substitute <d> was convenient.
2) It would be nice to have a tiny bit more background or story to discover. Nothing super-long, no giant cut scenes or multiple paragraph expositions. But a little intro and maybe some hints about what the deal is with those life vendor guys or monsters and such would be nice.

Very fun game! Just wish it had a pause button, or a way to re-load from the last save. Also, I got stuck in a rock on the blue level :c I hit "c/h" too soon while jumping and now it won't shift back.