00:00
00:00
Newgrounds Background Image Theme

Zaetalos just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "GRAVITY"

Beat it with 232 deaths. It's crazy hard though. And I think I might've died more on level 14 than the last level. I thought it was impossible before I figured out that you could keep the first missile from chasing you.

There's a sloppy coding glitch, though. It keeps displaying the medal unlocked notification in the corner for the 100 deaths medal every time you die. I hated it because it shows up in the place where you usually have to go right at the start of the level and so it hides the level for you and makes you have to work blind for a moment.

Primajin responds:

Hey, sorry about that I have only just figured out how to get the ng api to work with c2, I'll patch a fix in tonight :-)

level 14 is just.. i'm sorry. i like the aesthetic of this

main problem is that the core mechanic is unoriginal and not implemented in a unique way. obviously every game can't have its own core mechanic.. but this is really only worse than VVVVVV

please fix level 14. i'm not going to make hundreds of attempts like the reviewer below me. i already paid my dues 106%'ing super meat boy.

Primajin responds:

Hi - I know the core mechanic has been done before, I really just wanted to try my hand at making a gravity flip game. I feel level 14 is fine the way it is, it is difficult but certainly not impossible. Thanks for the feedback though :)

gg, cool graphics and all... but just want to be a snob and point out that this is not how gravity works. dv/dt is approximately a constant *independent of mass (famous galileo pisa experiment). or size given that air resistance is not really introduced in this mechanics (not to mention more area only gives more resistance).

a serious comment on the "gamability" ... i think it turns out to be more frustrating than fun for me because many level have a same puzzle format repeated over and over, exponentiating on a person's reflex success probability ... so not really puzzle rich per se.

Primajin responds:

Hey :) - I know that bigger things don't always fall harder, it's just an expression not to be taken literally. On the note of gamability, I will keep that in mind for the future, thanks :)

Shit, i stuck on lvl14 :D. Really nice Game!

The game does everything it has to do right, but i feel this concept is just really overdone. I'd give a more indepth one, but that's really all there is. You covered all the steps you needed too, it's just that this is way too overdone.