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Reviews for "GRAVITY"

He sometimes falls *through* floors for absolutely no reason. I feel this could be a decent game, but needs a *lot* of bug-fixing first! I abstained on voting on this during the judgment period because I didn't want to lower your score too much or cause a blam, since it seems you're making a decent effort, but as-is this just needs work.

Sorry I couldn't enjoy this as-is.
Work on that hit detection or something.

Primajin responds:

Hey - I have been unable to recreate this bug, Is the game particularly laggy for you or anything?

I think this was a very unspecial gravity-changing game that had been done many times by other games.
I also didn't like the sliding, it made movement very difficult.

as said by the commenter below me, this game idea has been done to death, and this version offers nothing new. In my puzzle games I like the answer to be resolved by thinking, not finger dexterity and timing.

The key element to an awesome puzzle game in my book is that once you have figured out the answer, you can beat the level with out losing. In this game it is clear what you must do, but you have to try it 5-10 times and dodge all the blocks successfully. that's not a puzzle game, that's a skill game.

Primajin responds:

Thanks for the comment :) - It was intended to be a bit of both, not just a puzzle platformer.

the only thing that was good about this was the graphics...the gameplay is terrible and the ability to switch from different forces of gravity are not good...you should have givin more than an 1/8th of a second when you start falling to switch. i dont feel like this should be blammed but it needs work.

Primajin responds:

Thanks for the review. I am sorry you didn't like it but I'll keep your comments in mind for any future updates. You aren't able to switch at all when falling, I designed the puzzles around having to land after each switch.

janky controls that require the reflexes of a machine to fully utilize for the later puzzles. If I wanted APM Whore the game I would be playing DoTA. Besides the fact that you literally copied a mobile game and modified it into a puzzle speaks how shallow the game really is.

Primajin responds:

Thanks for the comments not sure what game you mean but I could name countless games with a gravity flip mechanic ;)