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Reviews for "It Came From Outer Space"

Not too bad of a game. Lack of autofire is tedious, would play more like the run n' gun it means to be if it had it. I saw somebody else's comment for the same, and I have to admit, I don't see how adding an autofire where you press a button for continuous fire would make you unable to hide. Aside from that, it's a blast! I do have to ask, where can I get that intro song? Mr. Beckstrom's soundcloud page doesn't seem to have it, and a google and youtube search have so far proved fruitless.

RaveRadbury responds:

I'm glad to hear you enjoyed it.

The decision to not have autofire was partly a style choice, the number of pistol shots you can have on screen is limited like Mega Man, and Metal Slug doesn't have autofire either. Contra does though. It's also an attempt to reduce busy-ness and keep the screen clear(er).

The biggest reason is because the gun is meant to be used as a burst fire weapon and not as something that needs to constantly be firing at a set pace. The 3 bullet limit can actually be circumvented by reducing the distance between you and your target. This rewards riskier gameplay and therefore the intensity of the player experience.

Lane actually made the intro track specifically for IPCFOS. I'll see about having him host it somewhere.

Nice game, though if I can comment on something, and frankly this may be nitpicking, I'd like to be able to skip the result screens, as in instead of having to sit there waiting for the game to count up all the bullets/time/ufo/shot/etc you can just skip ahead of it completely to start a new game quickly.

RaveRadbury responds:

This is something I'm looking into fixing in the next update.

Thanks for sharing your thoughts!

It's probably a great game, but uh, what are the controls for a keyboard?

RaveRadbury responds:

The default keys are d, f, and space, along with arrow keys. This is detailed in the Director's Note. We had a graphic that displayed the first time you played every session, but this was rendered useless in the most recent update, which allows you to set up your own control scheme.

The " year 90" difficulty left me stuck to the game.

RaveRadbury responds:

Thank you for your kind words.

Fun.. I think there should be upgrades. better guns, health...

RaveRadbury responds:

You've brought up an interesting point, and I would like to explain why I chose not to go with upgrades. Upgrades provide an external improvement to your character, rather than the internal improvement of skill through practice. Usually, upgrades are used to pad out the game experience and keep you playing. I consider this to be a bad mechanic that is used way too frequently to manipulate players, and because I feel that improving the player's skill is more valuable and authentic than just giving the player a way to outclass everything. I would rather you play this game because you enjoy the challenge or short play cycles, rather than because of a meta-game mechanic.