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Reviews for "Land of Enki"

Great NES style platformer. Easy enough and challenging enough to keep you engaged. 5 stars. ;D

TheEnkian responds:

Hey man, thanks very much! :D

Pretty good game but a bit too easy and a bit too grindy. Unlike what other people said, I don't think there's anything wrong with the jumping however.

I would make max Kupons 500 instead of 999 and award the medal for that much.
I would reduce the price of the third sword to 250 Kupons.
I would reduce the price of the most expensive heart container potion to 200 Kupons.

Increase amount of obstacles and include more enemies and more difficult types. Unfortunately you'll have people rate down a game for being "too hard" as well. I'm the type who prefers a hard game and this just wasn't ... at all.

Particularly in the jumping piranha fish areas sometimes control would become "sticky" and he'd keep walking or jump late or such. Wouldn't always happen though. If I was to guess it's probably because there are too many moving objects at the same time. Something old NES games handled by the famous flicker and/or intentionally removing random sprites if too many.

TheEnkian responds:

Grindy, that's something I'd have liked it not to be :P I would agree though, getting the full wallet achievement takes a bit of patience as you may get unlucky with how often kupons drop and how many drop from enemies.

Finding a good difficulty balance is hard, it seems that this one was a bit on the easy side which is something I'd like to fix. I wouldn't want to be cheap about placing certain things like lots of spike pits just outside of the camera view when there's nothing to jump on to slowly descent. Hmm, I have a few ideas about new, different enemies that would work well in the game.

I've never seem the walking/jump slowdown myself, perhaps a lag issue? Somebody else reported that the gravity gets kind of out of whack if there's lag.

Thanks for your time :)

Could have been better. I think the graphics were fine, and the music was very orchestratic, I like it. All I have to complain is about the controls. It would have been better if Z was jump and R was poison. The animation needs polish too.
Sword is sluggish, I would recommend it at least gradually becoming faster as you get a better sword.
Level design was a bit lame, but it could have been worse. ;P
This game seems one themed, it looks very much like it would be havig a sequel. Like a fire land, water land etc. but it's your decision. I would like to help/make a fan-remake but I don't know how to code and I can't draw either really. It's OK if you're busy, I understand.
I would have some little suggestions though.
-Animation polish
-More backstory/maybe a sequel
-Kon should be chibi-style on the map, maybe with 2 or 3 animation frames. Basically much smaller, and having a walking animation when "moving" to another level.
That's all about it, if you polish the game I could have even gave a 5!

TheEnkian responds:

Thanks for the feedback! I would have to disagree about the one themed comment, the three zones that you go to vary quite drastically, but it would be cool to have fire levels, icy levels, etc.

I would very much agree that my animation skills need a bit of improvement, I've been hard at them over the past few weeks though. Not in time for this game, unfortunately, but hopefully in time for another in the near future!

As far as the backstory goes, I actually have quite a big bag story and some lore for the world written out, but whether it gets the chance to be seen in future games depends on how well this one does. As I've said to a few other reviewers, I'd like to make a sequel that addresses as many faults with this one as I can and seeing as people seem to be reacting positively to this one, it's certainly possible.

Thanks again for the review, all feedback helps a lot :D

Has an underwhelming early 90's nes platformer gameplay to it. The controls have a slow stiffness which isn't helped much by the 2 frame animation loops. It's playable but hardly fun, very bare bones. The music is good though.

TheEnkian responds:

That's fair enough, it won't appeal to everybody. I won't lie, animating is definitely not my strong suit, but I've been working at it so hopefully you'll see something that impresses you more in the future.

Thanks for checking out the game!

This is a very good flash platformer!

The controls are very precise, the hitboxes are reliable, and the bosses were fun, if a bit underwhelming. I also think SCTE3's idea for the boss music was neat; I vaguely remember a game that added bits and pieces to the score for each world as you progressed a level.

I found two gripes, and it's not the vine climbing. (The first thing I thought of the vines were that you snap to them so you wouldn't slide off of them. That was nice.)

The wallet size reminds me of the first Megaman Zero; you had to get about two and a half full wallet of metals to afford everything. Maybe the wallet size should've been upped a little to prevent grinding. I also agree about the hearts. I never used a potion, because there were far too many hearts dropped from the defeated enemies. Another thing (Three things, whatever) was the placement and damage from some of the spikes. There is one spike row in 2-2 that I just found annoying. Also, they should've probably dealt about 2-3 hearts of damage. Make them more threatening or something!

Time to wrap it up on the good points. The graphics were very nice, and brought back a few memories. Also, Pigasaurus summoning enemies... those scary eyes!

The score, on the other hand, was fantastic. Made it feel like an epic journey; just a stalwart hero on a quest armed with nothing but his wits, agility, sword, and of course, high-explosives!

TheEnkian responds:

Thanks for the great review! Yeah, I've mentioned to the programmer a few moments ago that we should maybe make another change for the sake of difficulty which would be to up the damage that some of the later enemies do.

Ha, the Pigasaurus, believe it or not he's a swell guy once you get to know him.