Just got Gold X, mostly through farming.
Ouch.
Just got Gold X, mostly through farming.
Ouch.
Found the last item by accident along with the demonslayer achievement. I found this whole game amusing, even if I wasn't there for 8 out of 9 hours of it.
Definitely a fun little game, if you like the Incremental/Idle genre. I'm playing Loot Clicker and Swipe the Gold (http://www.newgrounds.com/portal/view/630258) as they both have great themes on top of the original Cookie Clicker formula.
I've been a fan of this since it came out. It merges the "Idle clicking" genre with some RPG elements really well. It takes a while for the game to really get going, but once you start getting loot, it's almost like playing Diablo; TONS of loot with all sorts of different properties, some awesome and some useless, depending on your needs. I love how there are two different kinds of item for every unit type, along with cursor upgrades (very important), and consumables, such as scrolls and potions. Of course, the point of all this stuff is to get you more money as fast a possible. And boy, if you play right, you can really see the constant increase in how fast money rolls in.
For a while.
While I enjoy building up money, gathering items, and raising an army, I feel like there's a point where it becomes nearly impossible to advance. Eventually, the price of more units is simply too high, and the player stops getting more powerful items to offset the cost. I ended up always end up with best items I can get, the best cursor multiplier can could get, and then the whole game just sort of flatlines. Loot rolls in faster than I can count, but most of it is useless once I have the upgrades I want, and no matter how long I idle or how fast I click, the rate the the gold is collecting just stops being fast enough to make a difference. At that point, I don't know what else to do, and I usually abandon the game. As a lot of users have agreed, the last few achievements are a bit ridiculous.
I all agree with other who have said more monster types and a better selection of monsters would be refreshing.
Still, for a "boring" clicker game, this one has some good "resource building" features, and the first 65-70 achievements are constantly rolling in, which lends a sense of continuing progress. It really sucks me in for a few hours.
There's no sound in the game, but for a minimalist graphics scheme, I like the range of colors related to the unit types and their items, and the pixel images are cool.
It's and RPG version of cookie clicker, and it's just as addictive.