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Reviews for "Loot Clicker"

This game feels very stark from what it could be. Not nearly as addictive as some other clicker/idle games I've played in the past. There needs to be an easier way to compare loot, especially later in the game when one bag of swords or blood or helms looks nearly identical to the ones I've already got equipped. The more units I have the more I just sell the loot instead of spend the time comparing one to the other for a slightly better equipment. I get up to about 70 units for every slot and I'm not really compelled to play any more. Mostly because gold looses it's weight as a goal by itself when it doesn't help me do anything but buy units to earn more gold. I suppose that's the point of a idle/clicker game, simply to watch the numbers climb. But I've seen others that at least tack on a little bit more to make it feel a little bit more...inviting is I guess the word I'm looking for. Like the game I'm playing has at least a little more world to it.

Can't quite put my finger on why exactly, but I found this game very fun compared to others like it. I like the wide variety of units and their unique loot option.

Some instructions would come in handy.How do i get Dtmonslayer achivement,gor example?And,many people already said it."Sell.All.Button."

As people said before, this needs organization in the loot system. Maybe a "sell all" opition or some kind of optimization system to tell what loot suits your troops the best. It gets really hard to manage your stuff late in the game and it may cost your FPS. It's a good and enjoyable game, nonetheless.

Need a sell all button. Or someway to sort, and sell your loot easier.
(seriously have 30,000 unsold loot, and it puts me at 5 FPS or less.)
Else it's i nice little idle game.
-IGN "Too much loot"