This game feels very stark from what it could be. Not nearly as addictive as some other clicker/idle games I've played in the past. There needs to be an easier way to compare loot, especially later in the game when one bag of swords or blood or helms looks nearly identical to the ones I've already got equipped. The more units I have the more I just sell the loot instead of spend the time comparing one to the other for a slightly better equipment. I get up to about 70 units for every slot and I'm not really compelled to play any more. Mostly because gold looses it's weight as a goal by itself when it doesn't help me do anything but buy units to earn more gold. I suppose that's the point of a idle/clicker game, simply to watch the numbers climb. But I've seen others that at least tack on a little bit more to make it feel a little bit more...inviting is I guess the word I'm looking for. Like the game I'm playing has at least a little more world to it.