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Reviews for "Adventure Time 8Bit"

Nice graphics, but the game is kinda hard (or i am just to sleepy :P). But i have found some programming issues:
1. sword hittest is awkward: a lot of times u actually "collide" with air and not with sword itself. For simple solution make 2 hittest boxes - one for blade and one for holder (i hope u know what i meen). U can also try to google out pixel point detection
2. you can walk in water below platforms. This should be fixed too

Much fun at developing, cheers

Like the game, maybe you could make some spots where you can find shelter for the falling swords?

I'd say it's a bit too hard and is very odd.

actually more 16-bit....

While I see the potential, as well as some interesting ideas, it does come off as being amateurish and sloppy. Something cool that could have been done was having Finn and Jake have different abilities, Super Mario Bros. 2 esque.