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Reviews for "Beat Chaser 2"

hmmm feels like Touhou & Audiosurf had a kid and made this, two great things made a also great thing

It just seemed odd at first with the side veiw (didnt play the first Beat Chaser) but after one or two songs I under stood how the game worked.

Interesting game, but it was a bit difficult to tell what the hitbox was for your character. Made it hard to tell if I was getting hit unless I kept an eye on the little number in the corner.

Nonako responds:

Thank you. Does the screen shake when you get hit? I wonder if there is a bug because the screen will shake and the player sprite will flick, so you know you get hit.

I like the fact that you can actually use your own MP3 in this, that's a pretty neat feature. As for the game itself, it was kind of confusing from the start, and there were no instructions anywhere, only controls. Is everybody already expected to know what to do in a game like this? Dodging the projectiles was an odd task since it looks like you're getting hit all the time even if you're not, but apart from that it's a fun game. Keep it going!

-cd-

Nonako responds:

Thank you so much for playing and feedback!

"Dodging the projectiles was an odd task since it looks like you're getting hit all the time even if you're not"
- If there is a problem like this I have to fix it as soon as possible because It crush all the values of a bullet hell game. I'm sure will throw away and never play any bullet hell game if it has bad hit detection. But I don't get this problem, I was very careful of choosing the size of hitbox and collision detection, the truth I believe is players even won't get hit if it seems so. The real hitbox is even smaller than the display one, much smaller. Maybe because the bullets move so fast and for players whom don't have experiments with true danmaku / bullet genre, it may be odd to follow the motions and it make you have a wrong feeling of the position of bullets. May I'm wrong and just trying to avoid my fails but I really think that I did nothing wrong with the hit detection as it is quite perfect for a flash bullet hell. :(

"As for the game itself, it was kind of confusing from the start, and there were no instructions anywhere, only controls. Is everybody already expected to know what to do in a game like this?"
- My favorite games always start like this, I start to play them without any instruction even that they have complexer control and gameplay. Classic games, for example Mario, are the same too! I was playing all of them for a long time and so I didn't realize that other players will need cleaner instructions than just the control, same as the difficulty. So this is my fail. Thank you so much for remind me.

Thank you again! XD

(Now I'm thinking about it, the classic Mario didn't have any instruction to let players know they can head hit the blocks. :C )

Fun, but I honestly feel like you should add Keyboard Controls for some players. I find mouse a bit annoying to use for these kind of games

Nonako responds:

Yes, I really love the "Arrow Keys to move, Z to shoot and Shift to Slow / Focus" but as my experiments from Echo Bullet (my another game) It seems that more players want mouse control than keyboard control. Even so there are ton of games that have both control, I feel it's odd to go that way (for my self, in my opinion). And for the truth, I'm pissed when trying to move at the screen edges with mouse too.
-.-

Thank you so much! xD

Blasting 4-Strings "Sunrise" in the headphones while dodging all kinds of crazy energy-projectiles; yes, this will work :-)