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Reviews for "BitBoy - Greenfields"

I don't quite know how this game got to the frontpage but something like this calibre doesn't belong there.

The levels are too easy, it's too linear and there's no major plot/goal behind all this.
I am aware that Indie Games whatsoever don't need a plot, story or something in between, but thrown into a game, without introducing the world, character, the main set of the whole "thing" just feels wrong.
Sometimes you get thrown into a game with an objective (or atleast any kind of goal) but this one has none, therefore, you'll just get thrown into the game without knowing anything about it, leaving the player all on his/her own.

Musicwise, it's okay but on the other note, the track will become quite annoying after 5 minutes henceforth, getting more and more annoying after every passing minute.

A platformer is nice overall, but NG is covered with dozens of platformers which haven't seen the daylight of frontpage that might even be better than this.

It just feels incomplete, dull and just the alpha of a (maybe) good platformer.

I have to be generous and give this 1 1/2 Stars at least, that's all I can give.

ZeroTolerance64x responds:

This is a kind of Experimental Work, my aim was it to get reviews for the controls and time management in game my comments for the game says it at all. The Problem with the story was that i am not an artist and also mostly working with Programming Langs like (Obj-C, c). and not script langs so Javascript was kind of annoying for me to work hardly on that game ^^.

But huge Thanks for all Reviews i know now that the game design has potential for a good game and have started working on the Game Design Document.

Target Device Family will be IOS (Maybe Android too i don't know atm i don't have enough android devices for debugging).

I have now also an well idea for the story i think. May i will update the game soon...

BORINNNNGGG it would be much better with better graphic a story and multi player.

boring, yet somewhat difficult and very annoying when you die. the graphics have potential, but the sky is boring, it needs to at least have clouds.

Apparently this game was developed in a week, and it shows. The gameplay is static. The puzzles are bland. The music is repetitive with its four-note obnoxious bass line. The artwork is bland, everything too small and the bees look like drill-hammers. The only innovative and interesting feature in my eye was the ability to cross the screen from one side to the other.

HOWEVER, the gameplay is smooth and I haven't encountered any bugs. I guess more creativity, planning and innovation would eventually lead you to produce great games.

ZeroTolerance64x responds:

Thanks for the reviews to every one again ^^.

I'm working on the game concept since 2-3 days and the actual point is:

- The Game will maybe called: Forgotten Treasures
- It would have a story -> Not to short it would be all the time ^^
- There will be npc in Villages and so on ( Story parts )
- The World will be 1 Over Sized Puzzle -> you cannot access every part after starting, you have to collect Special Key Objects who will open special Gates to new parts
- There would me much Art Themes and not every time the same images ^^.
- There are also new Puzzle Mechanics who will improve it and let the game get innovativ ^^.
- It would be called adventure no more platformer sorry for that ^^.
- I'm thinking about to release it for xBox Live Arcade & iPad ( maybe also a jscript game for newgrounds )

If like or don't like the improvement ideas please mail me a pm with your wished or hater skills :).

I'm really sorry that i have left this game as a prototype but i will try to improve it & update it.

BOOOOOOOOOOOOOOOOOOOORING Nothing more than a cookie cutter game. Such a let down . :(