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Reviews for "BitBoy - Greenfields"

There was a surprising amount of depth to the design that I did not expect when I saw the title screen and initial levels. You have a good eye for level design, and for getting the most out of simple gameplay mechanics. Keep it up!

This is the bare basics of a platformer. Can't keep my attention for more than a few minutes. Alright job, but it could be better if you added a little more depth.

On a side note, when you hit the spacebar, the game scrolls down into a blank screen. Have to reload the page to fix it.

ZeroTolerance64x responds:

I am not able to recreate the bug with scroll so may i want be able to work it out.
The depth of the game comes after some initial levels, they are for control feeling ( or gameplay ) adjustment.

The game felt very polished once you start playing. This definitely feels like it should be bundled with those old Atari games!
The music was a little odd for the style, but I didn't have a problem with it.
The graphics felt very bright and lively. Took me a while to figure out what some things were though, due to the low resolution, haha.
The overall design was also pretty good. Simple rules lead to an appropriate level of difficulty and gameplay.
First thing I tried to do was jump... which made the camera move downwards (press space). Definitely a game-breaking bug you should fix :)
Keep at it! :D

Not bad !

I found the game quite entertaining and challenging as well as the music complimentary. Also, as Sameezy said, the lack of jump (as well of the lack of ability to fall off ledges) was annoying at first, but it added to the game's challenge and fun. However, I have three pet peeves that I would like to mention in chronological order. First off is the starting keys. Once I click play, the game does not register that I am playing it, so I need to click again in order to use any keys to move. I think that your players will feel more at ease from the get go if you can just click play and move, without having to click on the game again. Secondly would be the music. In case of outside interruptions, once you start the game, it would be nice to be able to toggle the music on and off. Lastly, and I realize this is just a pet peeve and not really important to the gameplay, I find that it's annoying that Bitboy and the monsters can go between the stone door blocking the entrance and the door. I find myself questioning the logic of this many times as in real life, if I could pass between a locked door and the threshold it's guarding, I wouldn't run around trying to find keys in order to go through the threshold. But as I said, it is an awesome game and I look forward to playing your full game

ZeroTolerance64x responds:

Thanks yes there is a bug with the doors z-ordering, this is more a problem from melonjs i had to write the maps manually to avoid this and didn't wanted to go tough the full library ^^. The Full Game will be completely changed. I will create an own Engine for it specially and it won't be a game made in few days i'm planning to work on it 1-2 Years ^^ to make it as good as it is possible for me.