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Reviews for "BitBoy - Greenfields"

Excellent game! At first I was a bit confused by the lack of jumping, but the gameplay was intuitive after a minute or so.

Graphics - Nice retro 8-bit look. Plays well. Has a bit of a "Minecraft" look to it, but is definitely a nice look for the game.

Audio - The song is nice, and the sound effects, while simple, are good. Only con here is that the music loop is rather short and should have the option to be turned off.

Gameplay - The gameplay itself is rather good. The wraparound mechanics and the no jumping make for a nice form of gameplay that somewhat deviates from the norm. Definitely good here. The simplicity of the enemies doesn't detract from the gameplay, either. It makes the game focused on timing and approach, rather than just reaction time and jumping around.

Overall - 9/10 - I gave a small ding to your score based on the lack of audio control. Besides that small complaint, the game itself is great and I would like to see more. Great work!

ZeroTolerance64x responds:

Thanks for the review i will improve the Main screen and add audio configurations.

Digged it. Seriously had to focus on timing (well not that much), but it was fun.

Decent game once you figure out how to play. Took me some time to realized I couldn't jump, haha. You really have to try hard to get all the timings right or else the dogs will get you

This is a unique platformer that goes against the grain of what many gamers are taught. I naturally wanted to jump over obstacles or fall off ledges but I couldn't. Instead, I'm bound by a new set of rules and that makes the game interesting because it challenges me to behave differently to solve a puzzle. The game reminded me of old commodor 64 games, with its graphics and gameplay. I would have liked a slightly less repetitive music track to hold my attention or maybe varying background designs. Maybe sometimes we could be in a forest, other times in a castle, or underwater. It doesn't always have to be in a perfectly cut grassy knoll.

Well programmed. Good rule set and control design. Continue your work on it. One final suggestion, put your design above story.

ZeroTolerance64x responds:

forest, castle, caves, ... are planed the only problem was the art works because i am not so well in drawing pixel art it takes much time for me to do nice tilesets.

There was a surprising amount of depth to the design that I did not expect when I saw the title screen and initial levels. You have a good eye for level design, and for getting the most out of simple gameplay mechanics. Keep it up!