Nice, but a couple of weak points
Nice concept, pretty well worked out and amazing how much gameplay and tension you can get out of one button click! Just a couple of points:
- There seems to be too much left up to luck. Most of the times I have died have been because I don't get an elixir or an armor upgrade with a long run of monsters, or have a run of monsters, no elixir shop and then the dragon. Often in a battle I seem to get caught in a loop of being knowcked back before I can hit, with nothing to do about it.
- I think you should be able to have more than one item - you really have to have an elixir in order not to be caught out, but this means you can never have the divine hit or the voucher.
- I never seem to get the divine hit to do anything - I'm not sure if this is because I'm using it wrong or what, but having bought and used it a couple of times, it didn;t do 1000 damage. If there is somethign more complex about using it, it should be explained.
- I think there could be a change in the graphics - at the very least have the sword change, preferably the armor as well. It is always nice to see you char advancing visually as well as the amount of damage done...
All in all, an excellent application of a very interesting idea. More or less every time I've seen something along these lines before it's been unplayable. It has caused me to rplay it tens of times, always the sign of a good game! Thanks!