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Reviews for "This Game Makes Sense"

This game does make sense

However, the only thing that didn't make sense was the death-respawn delay. If you're going to make a game that is difficult and has counterintuitive (or at least counter-most-other-games) physics, then the player is going to die often.

Combine this with an unecessary delay whenever you die, and the result is what I feel this is a pretty heavy design flaw. Dying entails sitting through the long, annoying scream and a couple seconds of delay. Contrast this with hard platformers like Super Meat Boy, etc. that feature nearly instantaneous respawning.

When a difficult game respawns you instantly, it is an invitation to get back into the action - your character is ripe and ready again, and you start playing again before you get second thoughts about saying "screw this." Contrast here - almost every death makes you wait. And in waiting, you can ask that question - do I feel like doing this?

thinking-man responds:

I'll make respawns faster.

Decent

Difficulty is bottle necked by over sensitive control.

thinking-man responds:

Lots of people don't like these controls...

Not really that hard.

All that might make this game difficult is the amount of forward momentum. but once youv'e got that down the game isn't that hard. But really? Timed toasters? nothing sucks more than getting to the exit and have it suddenly black out before your face and have you fall to your doom.

thinking-man responds:

I'm evil...

The game is hard. That's good, but the game is also unfair. If you want us to do perfect jumps, give us the chance to do perfect jumps. Overall, i really liked the death sound, so I laughed everytime I died.

thinking-man responds:

Death is hilarious.

I gave up while beating 3rd level.
Pretty hard.

thinking-man responds:

I agree.