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Reviews for "Dangerous Dungeons"

Difficult

maybe id finish the game monday

Good game, but I had to quit out of frustration

Very, very, very well-done, I must say. The level design is extremely well-thought out, the music and graphics are great, and the game is overall an extremely challenging platformer.

I would, however, recommend a sliiiight downgrade in the difficulty, especially the "chase" levels. Some of them require such perfect timing that it's frustrating replaying the same thing over and over just to fuck up at the same part (or worse yet, the next part). Adding in checkpoints or halfway points to some of these levels would also be extremely helpful. Overall, really good job though.

AdventureIslands responds:

There is an option to turn on Checkpoints in the main menu. How in the world did you miss that?

Fun game, though there are a few minor issues.

The third boss is kind of annoying with all the places you have to wait before going forward and on the level "circle of hell" the heads rotating around desync with the fireballs so I had to wait almost 5 minutes after getting the key before I could finish the level. The collision detection could also use some work, in the block pushing stages the blocks move if you try to walk ontop of them from the side.

Other than that, great game hope to see more like it in the future!

AdventureIslands responds:

They are not in desync but it requires pretty tough timing to drop on the moving head, but true I should readjust their timing.

Good game, but some designs test time more

Great premise, the music is pretty good too (but I wishes it would keep playing even after you died instead of restarting, it is hard to appreciate as much as is).

I wasn't a fan of the final level to be honest - I felt the same way about the third boss. At least the first couple bosses keep you in the action, but I feel like the last couple have more "filler" where you have to sit and wait for an obstacle to pass. In the very final level you have long easy sections in between the hard parts and these were frankly boring to me. It made me stop trying after a while after I got near the end because I didn't want to keep playing through those parts over and over only to die when I got to the actually challenging part of the level.

AdventureIslands responds:

being my first game ever, I agree some of the design decisions were not the best possible ones. I agree about the two last bosses. I aim to make the sequel more polished.

DIE !!

DIE LITTLE GREEN HOOD !!! DIE !! YOU'RE COMMAND SUCK WHEN YOU JUMP !!!

So...Hum...yeah good but not really innovating and...And, but..Why these little green hood has a bad jump ? O_O