Irritating and generally unsatisfing
This game looked like it had potential but there are too many glitches and control problems for it to really work well, for instance, sometimes instead of clinging to walls you bounce off, this became especially annoying in later rooms, along with the fact that in every room with a waterfall the framerate goes to shit, going practically five times slower than average speed. What pissed me off the most though was the fact that if you stop sliding when under a narrow passage, YOU DIE. This means that in spots where you don't have alot of room to run to get sliding speed, due to a creature chasing you or simply a short movement space, it's rage-inducingly hard to slide past without stopping slightly short and dying instantly for no adequately explained reason. Also, the hitboxes need to be better rounded, often I would find most of the character's body inside the head of a dragon without getting hit by it, this seems to be the opposite for the saws and spikes though, as often I would die when the character model wasn't fully in contact. This game needs some serious spit and polish, but it could be a pretty good game, though another problem is the originality, as it looks and feels like a lower-quality version of Exit Path, which got most of the things this game did fairly poorly and did them much better. Overall I just found it to be... cheap, like a big chunky mess of plastic Chuck-E-Cheese prizes. Nice try, but no, better luck with your next game.