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Reviews for "Checkpoint"

too hard but awsome

i've pestered the flying creatures too many times >.<

Poorly executed, but decent

This game suffered from a lack of testing and feedback. I gave up on a level where I had to jump through a two-high door - it wasn't even the main challenge of the room, it was just annoying.

The wall jumps are unforgiving (good walljumps let you jump onto a wall on your left, then hold right and jump - this game just breaks you away from the wall the instant you press right).

The comments you receive when you die are inherently a character of the game, but this character remains... uncharacterised. It's an empty and soulless feature that is merely a poorly executed imitation of GLaDOS or some other mildly psychotic overseer.

The difficulty curve didn't exist, there was just a random assortment of levels with a random assortment of mechanics being randomly introduced and removed. The author never really seemed to dig deep and experiment with the mechanics and the levels remained fairly simple and unchallenging. The author probably could have done with having less mechanics, and experimenting with those he had to really see what he could get out of them - instead of giving us a shallow dose of each.

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Pros:Nice art,good concept,good difficulty,variety of obstacles.

Cons:The music could be improved and same applies for sound effects,really bad controls - "slippery" and sticky keys,and the character is a bit bad because you dont really know how tall he is,and if he will fit in some kind of obstacle,that would be hard to know.Also,i dont like obstacles that requires you to die,like the snake one.I prefer avoiding it if possible.Also a story here would be good to make the game more interesting.

Suggestions/improvements : Add story,a more intensive music and specially,fix the keys.

(gansta talk)it good baaa it anoyng >:(

FUCK THIS GAME! and have a nice day

meh =(

annoying, and please fix medals