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Reviews for "Checkpoint"

A lot of weak points

It's alright in concept but there's a lot of bad excecution here.
The game is really quite easy with the exception of a few levels that are hard only because of bad design.
The difficulty is bizzarley curved as often when you feel the game is getting harder you are met with a string of exceptionally easy stages such as simply pressing the right switch.
The controls are pretty poor especially the wall jump which has been previously noted as being 'sticky' and the slide which often just doesn't seem to work.
The text about how hard the game is and whether you're ready to give up yet is really quite silly as you rarely die by your own fault.
The game forces you to die about 35+ times and the rest will either be from unresponsive slides or trial and error situations such as hitting the right switch in a room of 6 or so.
It's quite dissapointing as these sort of games can be great fun and really challenging with the right design behind them.
I just found that this one came off poorly and could have benefited from some controll tweaks and a lot less telling you how hard it's supposed to be.

very nearly wonderful

It is a really good challenging game - but I cant help feeling that it would have benefited from some kind of progress measure, or achievements. I had no idea how much there was left to do, and as the novelty had worn off I gave up -knowing that I was a certain amount through the game would have spurred me on.

Other that that it was a really fun game to play!

A few points

The game seems long. After about ten minutes and 70 deaths with no progress meter, I stopped. Wall jumping in this game feels sticky and weak, partially because of the sharp deceleration on wall cling. The level design too often depends on sticking to and jumping up one wall when a support wall could easily exist that would help out.

Alternate routes and collectibles would help the game a lot. At the moment, there are honestly just better offerings in this category. LOTS of them.

The banter/taunts are weak and largely random. I don't mind them, but they aren't adding to the game, they aren't making me think; they're trying to distract me from a decidedly mediocre puzzle platformer.

Nothing new.

It had shoddy controls, and I've seen tons of games like this, none of which you had to use your body for a switch. It was okay over all but it was so boring that it made me want to stop half way though, the clever coments at death quickly get old and they are repeated. 5/10 3/5

Awesome!

The taunting text reminded me of GLaDOS.